Sword Mastery
| - Increases ATK by [4*SkillLv] with one-handed swords and daggers.
| - Increases ATK by [4*SkillLv] with one-handed swords and daggers.
- Increases Hit by [2*SkillLv] with one-handed swords and daggers.
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Increase HP Recovery
| - Increases HP Recovery with Healing items by [10*SkillLv]%.
- Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 10 seconds while not moving.
| - Increases HP Recovery by Healing Items by [10*SkillLv]%.
- Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 6 seconds while not moving.
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Bash
| - Deals [100+30*SkillLv]% physical damage to a single target enemy with [5*SkillLv]% additional accuracy.
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Magnum Break
| - Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
- Adds 20% Fire property damage to attacks for 10 seconds.
- After Cast delay 2 seconds.
| - Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
- Adds 20% Fire property damage to attacks for 10 seconds.
- Cooldown 2 seconds.
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Provoke
| - Increases a target's ATK by [2+3*SkillLv]% and decreases its DEF by [5+5*SkillLv[% with a [50+3*SkillLv]% success chance.
| - Increases a target's status ATK by [2+3*SkillLv]% and decreases it's tolerance to physical damage by [5+1*SkillLv]% with a [50+3*SkillLv]% success chance.
- Can be used on party or guild members.
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Endure
| - Enables to ignore flinching from 7 enemy attacks.
- Grants +[1*SkillLv] Mdef during skill effect.
- Skill effect duration [7+3*SkillLv] seconds.
| - Enables to ignore flinching from 7 enemy attacks.
- Grants +[2*SkillLv] Mdef during skill effect.
- Skill effect duration [7+3*SkillLv] seconds.
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Increase SP Recovery
| - Increases SP Recovery with Healing items by [10*SkillLv]%.
- Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 10 seconds while not moving.
| - Increases SP Recovery with Healing items by [10*SkillLv]%.
- Increases Natural SP Recovery by [0.2*SkillLv]% + [3*SkillLv] every 6 seconds while not moving.
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Sight
| - Reveals hidden enemies in a 7×7 area around the caster.
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Napalm Beat
| - Deals [70+10*SkillLv]% Matk damage to target and all enemies in 3x3 area around it.
- Skill's damage spreads equally between all affected enemies.
| - Deals [100+15*SkillLv]% Matk damage to target and all enemies in 3x3 area around it.
- Skill's damage doesn't spread between affected enemies.
- Push enemies hit by Napalm Beat 5 cells away from the caster.
- Players hit by Napalm Beat will receive [2*SkillLv]% increased damage from 5 Ghost property hits next 10 seconds.
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Soul Strike
| - Unleashes [SkillLv/2] light ghosts at a single target, where each ghost will inflict 100% Ghost property magic damage.
- Inflicts [5*SkillLv]% more damage against Undead property entities.
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Safety Wall
| - Creates a barrier protecting the target tile against [1+1*SkillLv] melee attacks.
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Stone Curse
| - Consume 1 Red Gemstone in an attempt to Stone Curse a target with [20+4*SkillLv]% chance. Target's level, LUK and Mdef decreases chance of getting status.
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Cold Bolt
| - Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage.
| - Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Water-element damage.
- Casting time and After Cast Delay decreased on each level.
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Frost Diver
| - Attacks a target with a stream of frigid ice that deals [100+10*SkillLv]% Matk damage and has [35+3*SkillLv]% chance of freezing it.
| - Attacks a target and all enemies in 3x3 area with a stream of frigid ice that deals [100+10*SkillLv]% Matk damage and has [35+3*SkillLv]% chance of freezing them.
- Decreases Freeze resistance of Players hit by Frost Diver by [3*SkillLv]% for next 5 seconds.
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Fire Bolt
| - Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage.
| - Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Fire-element damage.
- Casting time and After Cast Delay decreased on each level.
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Fireball
| - Shoots a fire ball at a single target to inflict [70+10*SkillLv]%Matk of Fire property damage to all enemies within 5x5 area.
| - Shoots a fire ball at a single target to inflict [140+20*SkillLv]%Matk of Fire property damage to all enemies within 5x5 area.
- Players hit by Fire Ball will receive [2*SkillLv]% increased damage from 5 Fire property hits next 10 seconds.
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Fire Wall
| - Creates a wall of flame on a targeted location that will inflict 50% Fire property magic damage and push enemies two cells backwards upon contact, with [2+1*SkillLv] hit limit.
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Lightning Bolt
| - Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage.
| - Launches [1*SkillLv] bolts to target foe, each dealing [1 x Matk] Wind-element damage.
- Casting time and After Cast Delay decreased on each level.
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Thunder Storm
| - Wind-element AoE attack dealing 80% Matk damage with each of [1*SkillLv] hits to all enemies in a 5x5 area.
| - Wind-element AoE attack dealing 100% Matk damage with each of [1*SkillLv] hits to all enemies in a 5x5 area.
- Casting time decreased on each level.
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Owl’s Eye
| - Increases character's DEX by [1*SkillLv].
| - Increases character's DEX by [1*SkillLv].
- Added the ability to turn Owl's Eye status ON. In this case character's ATK will be increased by [(WeaponRefineLv * 3) * (SkillLv / 10)], wherein every attack will consume 1 SP and skills will cost 20% more SP.
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Vulture’s Eye
| - Increases range and HIT by [1*SkillLv] when using bows.
| - Increases Hit by [2*SkillLv].
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Improve Concentration
| - Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds.
- Uncovers hidden enemies in a 3x3 area when activated.
| - Increases DEX and AGI by [2+1*SkillLv]% for [40+20*SkillLv] seconds.
- Uncovers hidden enemies in a 7x7 area when activated.
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Enlarge Weight Limit
| - Increases character's maximum Weight Limit by [200*SkillLv].
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Discount
| - Allows to buy items from NPC's shops with an [7~24]% discount.
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Overcharge
| - Allows to get [7~24]% more Zeny from selling items to NPCs.
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Pushcart
| - Allows to carry an additional 8,000 weight units and/or 100 items in a separate inventory.
- Reduces Movement Speed penalty with Pushcart by [50+5*SkillLv]%.
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Vending
| - Allows to open a shop with [2+1*SkillLv] item stacks for other players to buy.
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Identify
| - Allows to identify items without a magnifier.
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Axe Mastery
| - Located at Alchemist Skill Tree.
- Increases ATK by [3*SkillLv] with swords and axes.
| - Replaced to Merchant Skill Tree.
- Increases ATK by [3*SkillLv] with swords, axes and maces.
- Increases Hit by [1*SkillLv].
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Mammonite
| - Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
| - Powerful melee attack dealing [100+50*SkillLv]% Atk damage that costs [100*SkillLv] Zeny.
- Total Zeny price depends on character's base level:
- Level 1~30: 5%;
- Level 31~60: 10%;
- Level 61~90: 25%;
- Level 91~98: 40%;
- Level 99: 100%.
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Double Attack
| - Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
- Adds Hit equal to the Skill's Level when a Double Attack happening.
- Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
- Double Attack can't deal Critical damage.
| - Passively adds a [5*SkillLv]% chance to deal double damage when attacking with a dagger.
- Adds Hit equal to the Skill's Level when a Double Attack happening.
- Boosts the left hand damage of a Katar weapon (Assassin) by (1+2*SkillLv)% Atk.
- Double Attack can Crit.
- Added the ability to turn Double Attack status ON. In this case Double Attack will have double proc chance, wherein every attack will consume 1 SP and skills will cost 20% more SP.
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Improve Dodge
| - Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
- Increases Movement Speed for Assassins by [0.5*SkillLv]%.
| - Adds [3*SkillLv] Flee to Thives and [4*SkillLv] Flee to Rogues and Assassins.
- Increases Movement Speed for Assassins by [0.5*SkillLv]%.
- Added the ability to turn Improve Dodge status ON. In this case the character will get [1*SkillLv] Perfect Dodge in cost of [3*SkillLv] Flee.
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Steal
| - Steals an item from the targeted monster with a chance equal to [DropRatio * (DEX + 3 * Skill level - MonsterDEX + 10) / 100]%.
- Base skill success chance is [4+6*SkillLv]%.
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Hide
| - Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
- Consumes 1 SP every [4+1*SillLv] seconds.
| - Hide under the ground to avoid enemies for [30*SkillLv] seconds max.
- Consumes 1 SP every [4+1*SillLv] seconds.
- Increases Natural HP Recovery while Hiding by 3 times.
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Envenom
| - Attacks an enemy with melee hit which deals additional +[15*SkillLv] damage and has [10+4*SkillLv]% chance of inflicting the Poison status.
| - Attacks an enemy with long range hit which deals [150+15*SkillLv]% Atk damage and has [10+2*SkillLv]% chance of inflicting the Poison status.
- Skill range is 5 cells.
- Visual effect is similar to Throw Venom Knife skill.
- Skill can deal Critical damage.
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Detoxify
| - Cures yourself or a target from being poisoned.
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Divine Protection
| - Increases Soft Def against Demons and Undead monsters by [3*SkillLv].
| - Decreases damage taken from Demons and Undead monsters by [3*SkillLv]%.
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Demon Bane
| - Increases attack against against Demons and Undead monsters by [3*SkillLv].
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Amen Strike
| | - Deals melee physical damage to an enemy dealing [100+30*SkillLv]% Atk damage.
- If the character has mastered Holy Light, it will be applied to an attacked target.
- Maximum Skill Level: 5.
- SP cost: 7 if the Holy Light isn't learned; 15 if the Holy Light is learned.
- Skill range is 2 cells.
- After Cast Delay = Aspd.
- Requirements: Demon Bane Lv1.
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Heal
| - Restores the target's HP equal to ((Base Level + INT) / 8) * (4 + 8 * SkillLv).
| - Restores the target's HP equal to [SkillLv * ((BaseLv + INT) / 5) * 3] * [1 + (SkillMod / 100)] + [(Matk * SkillLv) / 3].
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Blessing
| - Increases DEX, INT and STR by [1*SkillLv] for [40+20*SkillLv] seconds.
- When cast on Demon or Undead monsters, reduces their DEX and INTby 50%.
| - Increases DEX, INT, STR by [1*SkillLv] and HIT by [2*SkillLv] for [40+20*SkillLv] seconds.
- When cast on Demon or Undead monsters, reduces their DEX and INTby 50%.
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Increase AGI
| - Increases target's movement speed and AGI by [2+1*SkillLv] for [40+20*SkillLv] seconds.
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Decrease AGI
| - Lowers a target's AGI by [2+1*SkillLv] for a time with [40+2*SkillLv]% chance.
- Proc chance can be decreased by target's INT and Mdef.
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Ruwach
| - Reveals hidden enemies in a 5×5 area around the user and deals 145% Matk damage to them.
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Pneuma
| - Protects a 3×3 area from incoming ranged attacks.
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Teleport
| - Instantly move to a random spot on the map or the user's save spot.
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Warp Portal
| - Allows to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through.
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Aqua Benedicta
| - Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle.
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Angelus
| - Increases Soft Def of the user and all party members nearby by [5*SkillLv]% for [30*SkillLv] seconds.
| - Increases Soft Def of the user and all party members nearby by [10*SkillLv]% for [30*SkillLv] seconds.
- Increases MaxHP of the user and all party members nearby for [75*SkillLv] for [30*SkillLv] seconds.
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Signum Crucis
| - Decreases Undead-element and Demon monsters' Hard Def by [10+4*SkillLv]% in a wide radius around the user, with [23+4*SkillLv]% success chance.
- After Cast Delay 2 seconds.
| - Decreases Hard Def and Mdef of monsters with any element by [10+4*SkillLv]% in a wide radius around the user, with [23+4*SkillLv]% success chance.
- Converts decreased Hard Def and Mdef into Soft Def and Mdef.
- Demon and Undead race monsters, and Shadow and Undead element enemies (including Players) receive twice as much Soft Def for more Investigate skill efficiency.
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Cure
| - Cures the target from Silence, Chaos and Blind status effects.
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