Weapons

Fight.jpg

Overview

On classic servers there are many Weapons that no one has ever used. For example, even most experienced players would hardly remember Atk parameter of Rapier, Glave, Dirk, Flail or Gentle Breeze Guitar (lol, is it even exists?).

We did a great job of reviewing the stats of all Weapons. Now, for almost every Weapon in the game there is a situation where its use would be justified.

Below, you can see the tables of changes for each type of Weapons. To check other item changes please visit the Armors, Accessories, Headgears, Cards and Consumables pages.

Note: Atk, Matk and Weight parameters are shown only for those Weapons where these values have been changed.

Sucsamad\_hd.png Daggers

Item

Original Stats

Enhanced Stats

Random Options

Knife.gif Knife

  • None
  • Hit +2 for each refine level

Melee

Cutter.gif Cutter

  • None
  • DEX +1 for every 2 refine levels

Melee

Main_Gauche.gif Main Gauche

  • None
  • Crit +2
  • Additional Crit +1 for every 2 refine levels

Melee

Dirk.gif Dirk

  • None
  • Long range damage +1.5% for each refine level

Melee

Dagger.gif Dagger

  • None
  • Enables to use Double Attack Lv5 if refined to +9 or higher
  • Double Attack damage +1% for each refine level

Melee

Stiletto.gif Stiletto

  • None
  • Pierces 3% of target’s Def for each refine level

Melee

Gladius.gif Gladius

  • None
  • Atk +6 against Large enemies for each refine level

Melee

Damascus.gif Damascus

  • Indestructible
  • Indestructible
  • Nullify size penalty if refined to +8 or higher

Melee

Cowardice.gif Cowardice

  • Atk 80
  • Def +5
  • Atk 95
  • Def +30, Mdef +5
  • Soft Def / Mdef +10 for each refine level

Melee

Cinquedea.gif Cinquedea

  • None
  • Aspd +1% for every 5 Job levels

Melee

Assassin_Dagger.gif Assassin Dagger

  • MaxHP +20%
  • MaxSP +15%
  • Element: Shadow
  • MaxHP +20%
  • MaxSP +15%
  • Element: Shadow
  • Aspd +5%

Melee

Combat_Knife.gif Combat Knife

  • Ignores Defence of Demihuman monsters and Players
  • Decreases damage taken from Demihuman monsters and Players by 10%
  • Increases damage taken from Demons monsters by 10%
  • No changes

Melee

Cursed_dagger.gif Cursed Dagger

  • Adds 50% chance of causing Curse status on enemy with attacks
  • Matk +55
  • Adds 50% chance of causing Curse status on enemy with attacks and spells
  • Physical damage against Cursed Enemies +150%
  • Magical damage against Cursed enemies +50%

Melee

Dagger_of_Counter.gif Dagger of Counter

  • Crit +90
  • Crit +90
  • Crit damage +6% for each refine level

Melee

Dagger_of_Hunter.gif Dagger of Hunter

  • STR +1, AGI +2, DEX +1
  • Increases Back Stab skill damage by 20%
  • When using Back Stab skill, has a 10% chance of activating Level 10 Bash
  • STR +1, AGI +2, DEX +1
  • Increases Back Stab skill damage by 20%
  • When using Back Stab skill, has a 20% chance of activating Level 10 Bash

Melee

Desert_Twilight.gif Desert Twilight

When equipped with Sandstorm:

  • Increases damage against large size monsters by 30%
  • SP +20
  • Maximum HP +5%
  • Hit +10
  • Adds a small chance of activating 190 Aspd for 7 seconds

When equipped with Sandstorm:

  • Increases damage against large size monsters by 30%
  • SP +100
  • Maximum HP +10%
  • Hit +20
  • Long range damage +10%
  • Resistance against Boss monsters +20%
  • Adds a small chance of activating +100% Aspd for 7 seconds

Melee

Sandstorm.gif Sandstorm

  • None
  • No changes

Melee

Dragon_Killer.gif Dragon Killer

  • Pierces Defense of Dragon monster
  • Receive 10% more Experience Points from Dragon monsters
  • Pierces Defense of Dragon monster
  • Receive 10% more Experience Points from Dragon monsters
  • Crit +5 against Dragon monsters for each refine level

Melee

Exorciser.gif Exorciser

  • Pierces Defense of Demon monsters
  • Adds a 5% resistance against Demon monsters
  • Increases damage taken from DemiHuman monsters and Players by 10%
  • Pierces Defense of Demon monsters
  • Adds a 5% resistance against Demon monsters
  • Increases damage taken from DemiHuman monsters and Players by 10%
  • Crit +5 against Demon monsters for each refine level

Melee

Fortune_Sword.gif Fortune Sword

  • Perfect Dodge +20
  • LUK +5
  • No changes

Melee

Ginnungagap.gif Ginnungagap

  • Blinds an enemy when you attack with a 5% chance
  • Blinds yourself when attacking with a 0.5% chance
  • Blinds an enemy when you attack with a 5% chance
  • Blinds yourself when attacking with a 0.5% chance
  • Physical damage against Blinded enemies +6% for each refine level

Melee

Grimtooth_Dagger.gif Grimtooth

  • Hard and Soft Def -50%
  • Flee Rate +10
  • Perfect Dodge +5
  • Hard and Soft Def -50%
  • Flee Rate +10
  • Perfect Dodge +5
  • Crit +1 for each point of Perfect Dodge

Melee

Ice_Pick.gif Ice Pick

  • Deals more damage depending on the target's Defense
  • No changes

Melee

Ivory_Knife.gif Ivory Knife

  • AGI + 2
  • Aspd +3%
  • Has a 3% chance of inflicting Bleeding or Critical Wounds Lv1 on the target with attacks
  • AGI + 2
  • Aspd +5%
  • Has a 3% chance of inflicting Bleeding or Critical Wounds Lv1 on the target with attacks
  • Bleeding and Critical Wounds chance +1% for each refine level

Melee

Kitchen_Knife.gif Kitchen Knife

  • Crit + 30
  • Increases damage against Demihuman monsters by 3%
  • Add a 50% chance of dropping Meat each time a Brute monster is killed
  • Crit + 30
  • Increases damage against Brute, Demihuman monsters and Players by 30%
  • Add a 50% chance of dropping Meat each time a Brute monster is killed
  • Critical damage +5% for each refine level

Melee

Krieg.gif Krieg

  • Adds a 10% chance to inflict Bleeding status on enemy after using Back Stab
  • Increases damage of Back Stab by 15%
  • No changes

Melee

Mailbreaker.gif Mailbreaker

  • Atk 70
  • Adds a 5% chance to Break enemy's Armor with attacks
  • Atk 95
  • Adds a 5% chance to Break enemy's Armor with attacks

Melee

Swordbreaker.gif Swordbreaker

  • Atk 70
  • Adds a 5% chance to Break enemy's Weapon with attacks
  • Atk 95
  • Adds a 5% chance to Break enemy's Weapon with attacks

Melee

Poison_Knife.png Poison Knife

  • Atk 65
  • Adds a 30% chance of inflictng Poison status on enemy with attacks
  • Atk 104
  • Adds a 30% chance of inflictng Poison status on enemy with attacks
  • Weapon Atk +15% for each negative status on enemy

Melee

Scalpel.gif Scalpel

  • Adds a 5% chance of inflicting Bleeding status on enemy with attacks
  • Adds a 5% chance of inflicting Bleeding status on enemy with attacks
  • Weapon Atk +30% against Bleeding enemies

Melee

Sucsamad.gif Sucsamad

  • Increases damage inflicted on Earth Property by 10%
  • Increases damage inflicted on Wind Property by 10%
  • Indestructible
  • Increases damage inflicted on Earth Property by 10%
  • Increases damage inflicted on Wind Property by 10%
  • Indestructible
  • Atk +7 against Small and Medium targets for each refine level
  • Atk -7 against Large targets for each refine level

Melee

Tooth_Blade.gif Tooth Blade

  • Adds a 5% chance of autocasting Slow Cast Lv1 with attacks
  • Adds a 5% chance of autocasting Slow Cast Lv2 with attacks if refined to +7 or higher
  • Adds a 15% chance of autocasting Slow Cast Lv1 with attacks
  • Adds a 15% chance of autocasting Slow Cast Lv2 with attacks if refined to +7 or higher
  • Aspd +1 for every 12 points of base INT

Melee

Weeder_Knife.gif Weeder Knife

  • Atk 80
  • Adds a 15% resistance against Plant monster
  • Increases damage inflicted on Plant monster by 15%
  • Pierces Defense of Plant monster
  • Atk 110
  • Adds a 15% resistance against Plant monster
  • Increases damage inflicted on Plant monster by 15%
  • Pierces Defense of Plant monster
  • Adds a 25% chance to drop Stem from Plant monsters

Drop from: Coelacanth

Melee

Weihna.gif Weihna

  • Adds a 10% chance to cause Poison on enemies with Raid
  • Has a 0.5% chance to gain Atk +10% for 5 seconds when doing melee physical attack
  • Adds a 10% chance to cause Poison on enemies with Raid
  • Has a 4% chance to gain Atk +10% for 10 seconds when doing melee physical attack

Melee

Zeny_Knife.gif Zeny Knife

  • Atk 64
  • Adds a 40% chance of getting 1~100 Zeny when slain a monster
  • Atk 64
  • Adds a 100% chance of getting 1~100 Zeny when slain a monster
  • Movement speed +25% (stackable)
  • Enables to use Greed Lv1

Melee

Jujube_Dagger.gif Jujube Dagger

  • Element: Wind
  • Element: Wind
  • Physical damage against Water enemies +2% for each Job level

Melee

Kindle_Dagger.gif Kindle Dagger

  • Element: Fire
  • Element: Fire
  • Physical damage against Earth enemies +2% for each Job level

Melee

Obsidian_Dagger.gif Obsidian Dagger

  • Element: Earth
  • Element: Earth
  • Physical damage against Wind enemies +2% for each Job level

Melee

Fisherman's_Dagger.gif Fisherman's Dagger

  • Element: Water
  • Element: Water
  • Physical damage against Fire enemies +2% for each Job level

Melee

Faceworm_Leg.gif Faceworm Leg

  • Renewal stats
  • Atk 115
  • Matk 75
  • Element: Poison
  • Aspd +1
  • Adds 7% of autocasting Venom Splasher Lv7 with attacks

Drop from: Faceworm, Dark Faceworm

Melee

Magic Daggers

Asura.gif Asura

  • Ninja class
  • Ninja and Thief classes
  • Matk +1 for each point of base AGI

Magic

Murasame.gif Murasame

  • Ninja class
  • Element: Water
  • Crit +10 agains Demihuman monsters
  • Matk 70
  • Ninja and Thief classes
  • Element: Water
  • Crit +10 against Demihuman monsters and Players
  • Pierces 15% of target's Mdef

Magic

Jitte.gif Jitte

  • Ninja class
  • Each Physical attack has a 2% chance of destroying the target's weapon
  • Matk 80
  • Ninja and Thief classes
  • Each Physical attack has a 2% chance of destroying the target's weapon
  • DEX +1 for each refine level

Magic

Hakujin.gif Hakujin

  • Ninja class
  • Add a 1% chance of auto casting Lv1 Heal on the user when attacking
  • Matk 90
  • Ninja and Thief classes
  • Add a 5% chance of auto casting Lv1 Heal on the user when dealing physical or magical damage
  • INT +2

Magic

Khukri.gif Khukri

  • Ninja class
  • Element: Shadow
  • Adds 10% chance of causing Curse on enemies with attacks
  • Matk 100
  • Ninja and Thief classes
  • Element: Shadow
  • Adds 10% chance of causing Curse on enemies with spells and attacks
  • Matk +1% for each refine level

Magic

Kamaitachi.gif Kamaitachi

  • Ninja class
  • Element: Wind
  • Crit +3
  • Aspd +3%
  • Attack range +1 cell
  • Matk 110
  • Ninja and Thief classes
  • Element: Wind
  • Crit +5
  • Aspd +5%
  • Attack range +1 cell
  • Casting time -1% for each refine level

Magic

Faceworm_Queen_Leg.png Faceworm Queen Leg

  • Renewal stats
  • Slots: 2
  • Atk 115
  • Matk 85
  • INT +3
  • Element: Poison
  • Adds 10% chance to Poison enemies with Physical and Magical attacks
  • Physical and Magical damage against Poisoned targets +20%

Drop from: Faceworm Queen

Magic

Holy_Dagger.gif Holy Dagger

  • Atk 100
  • Dex +1
  • Element: Holy
  • Atk 125
  • Matk 95
  • Dex +2
  • Element: Holy
  • Physical and Magical damage against Demon and Undead monsters +20%
  • Adds a 15% chance of autocasting Holy Light Lv1 with attacks

Drop from: Coelacanth

  • Melee and Magic
  • Reroll to Magic

Princess_Knife.gif Princess Knife

  • All Stats +1
  • Matk 84
  • All Stats +1
  • MaxSP +100
  • Resistance against Boss monsters +10%

Drop from: Coelacanth

Magic

Moonlight_Dagger.gif Moonlight Dagger

  • Atk 50
  • Regains 3 SP with each physical attack
  • MaxSP +10%
  • Atk 95
  • Matk 115
  • Regains 3 SP with each physical attack
  • MaxSP +10%

Magic

Azoth.gif Azoth

  • Add a 3% chance of transforming a monster, aside from Boss monster, with each attack
  • Matk 110
  • Add a 10% chance of transforming a monster, aside from Boss monster, with each attack

Magic

Bazerald.gif Bazerald

  • Matk 105
  • INT +5
  • Element: Fire
  • Matk 105
  • INT +5
  • Element: Fire
  • Matk +1.5% for each refine level

Magic

Defuse_device.png Defuse Device

  • Renewal stats
  • Classes: Hunter, Rogue, Assassin, Ninja and Super Novice
  • Atk 85
  • Matk 85
  • Slots: 2
  • Weapon Lv: 3
  • DEX +2, INT +1
  • Increases damage of Traps by 1% for each refine level
  • Reduces Misc damage taken by 10%
  • Enables use of Remove Trap Lv1

Drop from: Cleaning Robot

Magic

 

Swords.png Swords

Item

Original Stats

Enhanced Stats

Random Options

One-handed Swords

Sword.gif Sword

  • None
  • Atk +5 for each Sword Mastery skill level
  • MaxHP +4% if refined to +10

Melee

Falchion.gif Falchion

  • None
  • Adds a 3% chance to Stun enemy with attacks for each refine level
  • Weapon Atk +250% against Stunned enemies

Melee

Blade.gif Blade

  • None
  • Aspd +1% for each 5 points of base DEX

Melee

Rapier.gif Rapier

  • None
  • Critical damage +1% for every 15 points of Hit

Melee

Scimitar.gif Scimitar

  • None
  • Atk +4 for each refine level if Cavalier Mastery is learned at Lv5

Melee

Ring_Pommel_Saber.gif Ring Pommel Saber

  • None
  • Normal attacks deal damage in 5x5 area if refined to +9 or higher

Melee

Saber.gif Saber

  • None
  • Enables to use One-hand Quicken without being Soul-linked if refined to +8 or higher

Melee

Tsurugi.gif Tsurugi

  • None
  • Enables to use Double Attack Lv1 if refined to +8 or higher

Melee

Haedonggum.gif Haedonggum

  • INT +3
  • INT +3
  • Matk +10 for each refine level
  • Casting time -1% for each refine level

Melee

Flamberge.gif Flamberge

  • None
  • Pierces 15% of target's Def and Mdef if refined to +8 or higher

Melee

Ice_Falchion.gif Ice Falchion

  • Enables use of Level 3 Cold Bolt
  • Adds a 1% chance of auto casting Level 3 Cold Bolt on the enemy when attacking
  • Matk 90
  • INT +2
  • Enables use of Level 5 Cold Bolt
  • Adds a 15% chance of auto casting Level 5 Cold Bolt when attacking

Melee

Fireblend.gif Fireblend

  • Enables use of Level 3 Fire Bolt
  • Adds a 1% chance of auto casting Level 3 Fire Bolt on the enemy when attacking
  • Matk 90
  • INT +2
  • Enables use of Level 5 Fire Bolt
  • Adds a 15% chance of auto casting Level 5 Fire Bolt when attacking

Melee

Gaia_Sword.gif Gaia Sword

  • An enchanted sword that draws ore out from fallen monsters
  • Matk 60
  • INT +2
  • Enables use of Level 2 Earth Spike
  • Adds a 15% chance of auto casting Level 3 Earth Spike when attacking

Melee

Sashimi.gif Sashimi

  • Adds a 40% to drop Sushi from killed Fish monsers
  • Adds a 40% to drop Sushi from killed Fish monsers
  • Matk 120
  • INT +2
  • Enables use of Level 5 Lightning Bolt
  • Adds a 15% chance of auto casting Level 5 Lightning Bolt when attacking

Melee

Solar_sword.gif Solar Sword

  • Regains 1% of the damage inflicted on its target as HP with each attack
  • Drains 15 SP from its owner every 10 seconds
  • Regains 1% of the damage inflicted on its target as HP with each attack
  • Drains 15 SP from its owner every 10 seconds
  • Matk 115
  • INT +2
  • Enables to use Holy Light
  • Adds a 15% chance of auto casting Level 1 Holy Light when attacking

Melee

Red_Lotus_Sword.gif Red Lotus Sword

  • Renewal stats
  • Atk 160
  • Matk 50
  • Slots: 1
  • STR +2, INT +2
  • Adds a 15% of autocasting Meteor Storm Lv1 with attacks

Drop from: Retribution

Melee

Excalibur.gif Excalibur

  • INT +5
  • LUK +10
  • DEX -1
  • Matk 100
  • INT +5
  • LUK +10
  • DEX -1

Melee

Jeweled_Sword.gif Jeweled Sword

  • Adds a 1% of getting Gem class item when killing enemies
  • Matk 134
  • Adds a 1% of getting Gem class item when killing enemies
  • STR +2, INT +2

Melee

Elemental_Sword.gif Elemental Sword

  • Matk +95
  • DEX +1, STR +2, INT +4
  • Matk +95
  • DEX +2, STR +2, INT +4

Melee

Immaterial_Sword.gif Immaterial Sword

  • Drains 30% of target's SP by a low chance when dealing physical attack
  • Drains 1 SP from its owner on each attack
  • Indestructible
  • Matk 70
  • Drains 30% of target's SP by a low chance when dealing physical attack
  • Drains 1 SP from its owner on each attack
  • Indestructible
  • Enables to use Napalm Beat Lv5 and Soul Strike Lv5
  • Adds a 15% of autocasting Napalm Beat Lv5 and Soul Strike Lv5 with attacks

Melee

Byeollungum.gif Byeollungum

  • All Stats +2
  • Increases physical damage inflicted on Boss monsters by 50%
  • Increases physical damage received from normal monsters by 10%
  • All Stats +2
  • Increases physical damage inflicted on Boss monsters by 50%
  • Increases physical damage received from normal monsters by 10%
  • Decreases damage taken from Boss monsters by 20%
  • Pierces 3% of Boss monster's Def for each refine level

Melee

Caesar's_Sword.gif Scissor Sword

  • Increases physical damage inflicted on Plant monster by 25%
  • Pierces physical defense of Plant monster
  • Increases physical damage inflicted on Plant monster by 25%
  • Pierces physical defense of Plant monster
  • Adds a 15% chance to get White Herb or Blue Herb from Plant monsters

Melee

Curved_Sword.gif Curved Sword

  • Aspd +10%
  • Causes Curse on the enemy with a 3% chance when attacking
  • Aspd +10%
  • Causes Curse on the enemy with a 3% chance when attacking
  • Weapon Atk +10% if Aspd is 183 or higher

Melee

Cutlus.gif Cutlus

  • Enables use of Level 5 Bash
  • STR +2
  • DEF +1
  • Enables use of Level 5 Bash
  • STR +5
  • DEF +25
  • Bash damage +5% for each refine level

Melee

Edge.gif Edge

  • Adds a 0.3% chance of inflicting Curse on a target with attacks
  • Adds a 0.1% chance of inflicting Coma on a target with attacks
  • Adds a 3% chance of inflicting Curse on a target with attacks
  • Adds a 1% chance of inflicting Coma on a target with attacks
  • Aspd +2% for each refine level
  • Pierces 5% of target's Def for each refine level

Melee

Mysteltainn.gif Mysteltainn

  • Increases damage inflicted on Ghost Property by 15%
  • Adds a 0.1% chance to inflict Stone Curse on enemies with attacks
  • DEX +3
  • Increases damage inflicted on Ghost Property by 15%
  • Adds a 5% chance to inflict Stone Curse on enemies with attacks
  • DEX +3
  • Crit damage +40% if base DEX is 70 or higher

Melee

Nagan.gif Nagan

  • Increases physical damage against DemiHuman monster by 5%
  • Enables use of Level 5 Double Attack
  • Increases physical damage against DemiHuman monster by 50%
  • Enables use of Level 5 Double Attack

Melee

Orcish_Sword.gif Orcish Sword

  • Indestructible
  • Indestructible

When equipped with Orcish Axe:

  • Aspd +10

When equipped with Cigarette + Orc Helm (or Cigarette + Orc Hero Helm):

  • Weapon Atk +70%

Melee

Platinum_Shotel.gif Platinum Shotel

  • Atk 130
  • Slot: 1
  • Atk 118
  • Slots: 2

Melee

Ruber.gif Ruber

  • Adds a 5% chance to increase damage of Bash and Bowling Bash by 20% when attacking
  • Old bonus has been removed
  • Insreases damage of Bash and Boling Bash by 20%

Melee

Star_Dust_Blade.gif Star Dust Blade

  • Causes Stun effect to enemies with a 5% chance
  • Indestructible
  • Causes Stun effect to enemies with a 5% chance
  • Indestructible
  • Increases Melee physical damage by 5% for each refine level

Melee

Town_Sword.gif Town Sword

  • None
  • Weapon Atk +1% for each Job level

Melee

Tirfing.gif Tirfing

  • Drains 35 HP from its owner every 10 seconds
  • Drains 35 HP from its owner every 10 seconds
  • Casting time -2.5% for each refine level

Melee

Twin_Edge_of_Naght_Sieger_Blue.gif Twin Edge of Naght Sieger

  • Atk 150
  • Adds a 5% of activating Def Ignore bonus when dealing Physical damage
  • Enables use of Level 5 Frost Diver
  • Atk 130
  • Adds a 5% of activating Def Ignore bonus when dealing Physical damage
  • Enables use of Level 5 Frost Nova

Melee

Twin_Edge_of_Naght_Sieger_Red.gif Twin Edge of Naght Sieger

  • Atk 160
  • Adds a 5% of activating Def Ignore bonus when dealing Physical damage
  • Enables use of Level 3 Meteor Storm
  • Atk 130
  • Adds a 5% of activating Def Ignore bonus when dealing Physical damage
  • Enables use of Level 3 Meteor Storm

Melee

Old_Parasol.png Old Parasol

  • Renewal stats
  • Atk 100
  • Matk 60
  • Slots: 3
  • Matk +8 for each refine level
  • Enable use of level 10 Soul Strike

Drop from: Celine Kimi

Melee

Unity_sword.png Unity Sword

  • Renewal stats
  • Classes: Novice, Merchant, Thief, Swordsman
  • Atk 115
  • Slots: 2
  • Weapon Lv: 3

If Left Hand is empty:

  • Aspd +6
  • Hit +20

If refined to +7 or higher:

  • Melee damage taken -5%

Drop from: King Poring

Melee

Two-handed Swords

Katana.gif Katana

  • None
  • Crit +1 for each refine level
  • Critical damage +20% if refined to +10

Melee

Slayer.gif Slayer

  • None
  • Recovers 15 HP when killing an enemy for each refine level

Melee

Bastard_Sword.gif Bastard Sword

  • None
  • Damage of Bash, Magnum Break, Charge Attack and Counter Attack +5% for each refine

Melee

Two-handed_Sword.gif Two-handed Sword

  • None
  • Weapon Atk +1.5% for each refine level if Two-handed Sword Mastery learned at level 10

Melee

Broad_Sword.gif Broad Sword

  • Def +5
  • Unbreakable
  • Def +50
  • Mdef +15
  • Soft Def and Mdef +15 for each refine level
  • Unbreakable

Melee

Claymore.gif Claymore

  • None
  • Enables to use Two-handed Quicken Lv5 if refined to +7 or higher

Melee

Zweihander.gif Zweihander

  • Unbreakable
  • Unbreakable
  • Attack and Cast range +1 cell
  • Aspd +2 if base STR is 90 or higher

Melee

Katzbalger.gif Katzbalger

  • VIT +5
  • Def +10
  • VIT +5
  • Def +50
  • Atk +1 for each point of base VIT
  • Soft Def +1 for each point of base STR

Melee

Schweizersabel.gif Schweizersabel

  • Add a 1% chance of autocasting Lv3 Lightning Bolt when attacking
  • Def +1
  • Matk 120
  • INT +5
  • Add a 15% chance of autocasting Lv5 Lightning Bolt when attacking
  • Def +25

Melee

Atlas_Weapon.gif Atlas Weapon

  • Crit + 10

If base STR is 80 or higher:

  • Add a 5% chance of breaking the enemy's armor when attacking
  • Crit + 10

If base STR is 80 or higher:

  • Critical damage +15%
  • Add a 5% chance of breaking the enemy's armor when attacking

Melee

Bloody_Eater.gif Bloody Eater

  • Adds a 0.1% chance of gaining Crit +100 and Atk +50 for 5 seconds when attacking
  • Recovers 100 HP when killing an enemy
  • Adds a 2% chance of gaining Crit +100 and Atk +50 for 5 seconds when attacking
  • Recovers 100 HP when killing an enemy
  • Weapon Atk +50% against Bleeding enemies

Melee

Death_Guidance.gif Death Guidance

  • STR +5
  • AGI +2
  • Perfect Dodge +20
  • Adds a 2% chance of casting Lv1 Vampire's Gift when performing a physical attack
  • Adds a 1% chance of inflicting Hell's Power on the target or the user when attacking
  • If upgrade level is +9 or higher, Lv2 Vampire's Gift will be cast instead
  • STR +5
  • AGI +2
  • Perfect Dodge +20
  • Adds a 2% chance of casting Lv1 Vampire's Gift when performing a physical attack
  • Adds a 1% chance of inflicting Hell's Power on the target or the user when attacking
  • If upgrade level is +7 or higher, Lv2 Vampire's Gift will be cast instead

Melee

Dragon_Slayer.gif Dragon Slayer

  • Atk 150
  • Increases damage inflicted on Dragon monster by 15%
  • Pierces Defense of Dragon monster
  • Atk 180
  • Increases damage inflicted on Dragon monster by 15%.
  • Pierces Defense of Dragon monster
  • Reduces damage taken from Dragon monsters by 20%

Melee

Executioner.gif Executioner

  • Pierces Defense of DemiHuman monsters
  • Increases damage inflicted on DemiHuman monster by 20%
  • Increases damage received from DemiHuman monster by 10%
  • Pierces Defense of DemiHuman monsters
  • Increases damage inflicted on DemiHuman monster by 20%
  • Reduces damage taken from Demihuman monsters and Players by 1% for each refine
  • Restores 5 SP when killing Demihuman monster or Player
  • Restores 50 HP with each kill

Melee

Krasnaya.gif Krasnaya

  • Atk +20 if base STR is 95 or higher
  • Atk +20 if base STR is 90 or higher

Melee

Masamune.gif Masamune

  • Decreases character's Hard and Soft Def by 2/3
  • Aspd +2%
  • Flee +30
  • STR - 5
  • Decreases character's Hard and Soft Def by 2/3
  • Aspd +2
  • Additional Aspd +1 for every 24 points of base STR
  • Flee +30

Melee

Muramasa.gif Muramasa

  • Crit +30
  • Aspd +8%
  • Curses the owner by a 0.1% chance
  • Crit +30
  • Aspd +8%
  • Curses the owner by a 0.1% chance
  • Weapon Atk +8% for each refine level if base LUK is 90 or higher

Melee

Muscle_Cutter.gif Muscle Cutter

  • Add a 3% chance of auto casting Lv1 Decrease Agi on the enemy when attacking
  • Add a 8% chance of auto casting Bleeding on the enemy when attacking
  • Add a 15% chance of auto casting Lv3 Decrease Agi on the enemy when attacking
  • Add a 8% chance of auto casting Bleeding on the enemy when attacking
  • Increases damage of Joint Beat by 7% for each refine level

Melee

Tae_Goo_Lyeon.gif Tae Goo Lyeon

  • Perfect Dodge +10

If refined to +9 or higher:

  • Reduces After Cast Delay of skills by 20%
  • Reduces SP cost of skills by 20%

If the users job level is 70:

  • Adds a 0.1% chance of getting Atk + 50 for 10 seconds when dealing physical attack
  • Perfect Dodge +10

If refined to +7 or higher:

  • Reduces After Cast Delay of skills by 20%
  • Reduces SP cost of skills by 20%

If the users job level is 70:

  • Adds a 2% chance of getting Atk + 50 for 10 seconds when dealing physical attack

Melee

Veteran_Sword.gifVeteran Sword

  • STR +1, DEX +1
  • Bash damage +50% if Bash is mastered at Lv10
  • Bowling Bash damage +50% if Bowling Bash is mastered at Lv10
  • STR +2, DEX +2
  • Bash damage +50% if Bash is mastered at Lv10
  • Bowling Bash damage +50% if Bowling Bash is mastered at Lv10

Melee

Violet_Fear.gif Violet Fear

  • Adds a 5% chance to bypass 100% of target's Def for 5 seconds when attacking
  • Adds a 5% chance of casting Lv5 Frost Nova when dealing a physical attack
  • Adds a 3% chance of casting Lv3 Meteor Storm when dealing a physical attack
  • No changes

Melee

 

Spears.png Spears

Item

Original Stats

Enhanced Stats

Random Options

One-handed Spears

Javelin.gif Javelin

  • None
  • Long range damage +1.5% for each refine level

Melee

Spear.gif Spear

  • None
  • Hit and Flee +2 for each refine level

Melee

Pike.gif Pike

  • None
  • Pierces 2% of target's Def for each refine level

Melee

Battle_Hook.gif Battle Hook

  • Adds a 5% chance to cause Stun on the target with attacks
  • Increases damage against DemiHuman monsters by 20%
  • Enables use of Level 3 Pierce
  • Adds a 5% chance to cause Stun on the target with attacks
  • Increases damage against DemiHuman monsters and Players by 30%
  • Enables use of Level 7 Pierce

Melee

Brocca.gif Brocca

  • Increases damage inflicted on Neutral Property by 25%
  • Pierces Defense of the target
  • No changes

Melee

Gelerdria.gif Gelerdria

  • Element: Earth
  • MaxHP +800
  • MaxSP -50
  • Element: Earth
  • MaxHP +800
  • MaxSP -50
  • HP Recovery by Healing Items +2% for each refine level
  • SP Recovery by Healing Items -2% for each refine level

Melee

Gungnir.gif Gungnir

  • Hit +30
  • 25% to perform guided attack
  • Hit +30
  • 25% to perform guided attack
  • Long range damage +1% for every 30 points of Hit

Melee

Hunting_Spear.gif Hunting Spear

  • Ignores Def of Brute monsters
  • Adds a 5% chance of auto casting Lv3 Joint Beat when attacking
  • Ignores Def of Brute monsters
  • Adds a 15% chance of auto casting Lv3 Joint Beat when attacking

Melee

Long_horn.gif Long Horn

  • Adds a 5% chance to cause Bleeding on the target
  • Enables use of Level 1 Detoxify
  • Indestructible
  • Adds a 5% chance to cause Bleeding on the target
  • Enables use of Level 1 Detoxify
  • Indestructible
  • Matk +150 against Boss monsters

Melee

Pole_Axe.gif Pole Axe

  • STR +1
  • INT +2
  • DEX +1
  • STR +2
  • INT +2
  • DEX +2
  • Spiral Pierce cast time +0.5 seconds
  • Spiral Pierce damage +15%

Melee

Tjungkuletti.gif Tjungkuletti

  • Regains 1 SP with each attack and 5 SP each time an enemy is killed
  • Regains 1 SP with each attack and 5 SP each time an enemy is killed
  • Matk +1 for each 12 points of MaxSP

Melee

Breakwater.png Breakwater

  • Renewal stats
  • Classes: Knight and Crusader
  • Atk 140
  • Weapon Lv: 3
  • Slots: 2
  • Each attack or physical skill has a 5% chance to activate Typhoon for 4 seconds which grants:
  1. Perfect Dodge +40
  2. Crit +40
  3. SP cost of skills -30%

Drop from: Blue Pitaya

Melee

Two-handed Spears

Guisarme.gif Guisarme

  • None
  • Atk +6 against Small and Medium enemies for each refine level

Melee

Glaive.gif Glaive

  • None
  • Chance to cause Bleeding with attacks +3% for each refine level
  • Weapon Atk +100% against Bleeding enemies

Melee

Partizan.gifPartizan

  • None
  • Weapon Atk against Neutral enemies +50%

Melee

Trident.gif Trident

  • None
  • Reduces damage taken from Large enemies -10% if base STR is 80 or higher
  • Reduces damage taken from Medium enemies -10% if base AGI is 80 or higher
  • Reduces damage taken from Small enemies -10% if base LUK is 40 or higher

Melee

Hallberd.gif Halberd

  • None
  • Reduces melee and long range damage taken by 7%

Melee

Lance.gif Lance

  • None
  • Attack and Cast range +1 cell if Spear Mastery is learned at Lv10

Melee

Ahlspiess.gif Ahlspiess

  • Ignores target's Def
  • Adds a 2% chance of auto casting Lv5 Pierce when attacking
  • Increases damage against DemiHuman monsters by 10%
  • Ignores target's Def
  • Adds a 15% chance of auto casting Lv7 Pierce when attacking
  • Increases damage against DemiHuman monsters and Players by 20%

Melee

Battle_Fork.gif Battle Fork

  • None
  • Adds 25% chance of autocasting Close Confine when attacking

Melee

Bill_Guisarme.gif Bill Guisarme

  • Increases damage against Brute and DemiHuman monsters by 10%
  • Increases damage against DemiHuman monsters by 5%
  • Increases damage against Brute, DemiHuman monsters and Players by 25%
  • Reduces damage taken from DemiHuman, Brute monsters and Players by 2% for each refine level

Melee

Brionac.gif Brionac

  • Increases damage against Boss monsters by 5%
  • Enables use of Level 5 Heal
  • Add a 10% chance of auto casting Level 3 Soul Strike when attacking
  • Matk 40
  • Increases damage against Boss monsters by 20%
  • Enables use of Level 5 Heal
  • Add a 15% chance of auto casting Level 7 Soul Strike when attacking
  • Reduces damage taken from Boss monsters by 2% for each refine level

Melee

Cardo.gif Cardo

  • Atk 150
  • Aspd -10%
  • Def +1 for each 2 refine levels
  • Atk 170
  • Aspd -10%
  • Def +10 for every refine level

Melee

Crescent_Scythe.gif Crescent Scythe

  • Crit +30
  • Hit +10
  • No changes

Melee

Gae_Bolg.gif Gae Bolg

  • Atk 160
  • Pierces Defense of Dragon monsters
  • Deals 10% additional damage on Boss monsters
  • Atk 170
  • Pierces Defense of Dragon monsters
  • Deals 10% additional damage on Boss monsters
  • Reduces damage taken from Dragon monsters by 15%

Melee

Hellfire.gif Hellfire

  • STR +3
  • Adds a 10% chance of auto casting Level 3 Fire Ball when attacking
  • STR +3
  • Adds a 15% chance of auto casting Level 7 Fire Ball when attacking
  • Reduces damage taken fron Neutral and Fire property attacks by 20%
  • Pierces 1% of target's Def for each 5 points of base STR

Melee

Ivory_Lance.gif Ivory Lance

  • AGI +2
  • Aspd + 3%
  • Causes Bleeding and Critical Wounds Lv1 on enemies with a 3% chance when attacking
  • Enables use of Level 5 Spear Stab
  • AGI +2
  • Aspd + 5%
  • Causes Bleeding and Critical Wounds Lv1 on enemies with a 15% chance when attacking
  • Enables use of Level 7 Spear Stab
  • Atk +1 for every 3 points of base AGI

Melee

Longinus's_Spear.gif Longinus's Spear

  • Increases damage inflicted on DemiHuman and Angel monsters by 10%
  • Matk 40
  • Increases damage inflicted on DemiHuman, Angel monsters and Players by 25%
  • Reduces damage taken from DemiHuman, Angel monsters and Players by 10%

Melee

Spectral_Spear.gif Spectral Spear

  • Increases damage against Shadow, Demon and Undead monsters by 20%
  • Reduces damage received from Shadow, Demon and Undead monsters by 10%
  • If the target enemy dies, Recovers 50 HP
  • Adds a 10% chance to cause Confusion on yourself
  • No changes

Melee

Zephyrus.gif Zephyrus

  • Adds a 10% chance of auto casting Level 3 Thunder Storm on the enemy when attacking
  • Causes Silence effect to enemies by 2% chance
  • Adds a 15% chance of auto casting Level 7 Thunder Storm on the enemy when attacking
  • Causes Silence effect to enemies by 10% chance

Melee

 

Axes.png Axes

Item

Original Stats

Enhanced Stats

Random Options

One-handed Axes

Axe.gif Axe

  • None
  • Swordman, Merchant, Assassin and Rogue classes
  • Weapon Atk +10% for each refine level
  • Crit +5 against Plant monsters for each refine level

Melee

Cleaver.gif Cleaver

  • Swordman and Merchant classes
  • Increases damage against DemiHuman monsters by 5%
  • Swordman, Merchant and Rogue classes
  • Increases damage against Brute, DemiHuman monsters and Players by 30%
  • Reduces damage taken from Brute, DemiHuman monsters and Players by 7%
  • Crit +10 against Brute, DemiHuman monsters and Players

Melee

Orcish_Axe.gif Orcish Axe

  • None
  • Swordman, Merchant, Assassin and Rogue classes

When equipped with Orcish Sword:

  • Aspd +10

Melee

Vecer_Axe.gif Vecer Axe

  • Atk +20 if base LUK is 90 or higher
  • Crit +5 if base DEX is 90 or higher
  • Mammonite damage +15% if both DEX and LUK are 90 or higher
  • Swordman, Merchant and Rogue classes
  • Atk +20 if base LUK is 60 or higher
  • Crit +10 if base DEX is 60 or higher
  • Mammonite damage +15% if both DEX and LUK are 60 or higher

Melee

War_Axe.gif War Axe

  • Merchant classes
  • Weight 420
  • DEX +2, LUK +2
  • Merchant and Rogue classes
  • Weight 280
  • DEX +2, LUK +2
  • Critical damage +20%
  • Reduces Melee and Magic damage taken by 5%

Melee

Windhawk.gif Windhawk

  • Aspd +5%
  • Swordman, Merchant, Assassin and Rogue classes
  • Aspd +5%
  • Long range and Misc damage taken -10%
  • Atk +1 for every point of base AGI

Melee

Stony_grin.png Stony Grin

  • Renewal stats
  • Classes: Blacksmith, Alchemist and Rogue
  • Weapon Lv: 3
  • Atk 118
  • Slots: 2
  • Weight: 260
  • Each attack or physical skill has a 5% chance to activate Sandstorm for 4 seconds which grants:
  1. Hit +50
  2. Melee damage +20%
  3. Neutral resistance +20%

Drop from: Green Pitaya

Melee

Two-handed Axes

Battle_Axe.gif Battle Axe

  • None
  • Cart Revolution damage +10% for each refine level

Melee

Hammer.gif Hammer

  • None
  • Hammer Fall damage +5% for each refine level

Melee

Buster.gif Buster

  • None
  • Pierces 3% of target's Def for each refine level

Melee

Two-handed_Axe.gif Two-handed Axe

  • None
  • Aspd +2 if Axe Mastery is learned at Lv10

Melee

Berdysz.gif Berdysz

  • Reduces damage received from Medium-sized monsters by 13%
  • Reduces damage received from Large-sized monsters by 15%
  • Reduces damage received from Medium-sized monsters by 15%
  • Reduces damage received from Large-sized monsters by 15%
  • Additional resistance against Medium and Large enemies +1% for every 2 refine levels
  • Attack range +2 cells

Melee

Bloody_Axe.gif Bloody Axe

  • Increases Movement Speed by 25% (non-stackable)
  • STR +10
  • Increases Movement Speed by 25% (stackable)
  • STR +10
  • Additional STR +1 for every 2 points of base STR
  • Increases Movement Speed by 20% for 3 seconds each time you kill an enemy
  • Recovers 50 HP each time you kill an enemy

Melee

Bradium_Stone_Hammer.gif Bradium Stone Hammer

  • Adds a 5% chance to Stun when using the skill Hammer Fall
  • Chance to Stun with Hammer Fall increases by 2% per refine on the weapon
  • Adds a 5% chance to Stun when using the skill Hammer Fall
  • Chance to Stun with Hammer Fall increases by 2% per refine on the weapon
  • Adds a 5% chance of autocasting Hammer Fall Lv1 or higher if mastered with attacks
  • Increases a chance of autocasting Hammer Fall by 5% for each refine level

Melee

Celestial_Axe.gif Celestial Axe

  • Increases damage against Undead monsters by 10%
  • Add a 0.5% chance of auto casting Level 5 Blessing on the enemy when attacking
  • Increases damage against Undead monsters by 20%
  • Add a 3% chance of auto casting Level 5 Blessing on the user when attacking
  • Grants Divine Protection Lv5

Drop from: Coelacanth

Melee

Doom_Slayer.gif Doom Slayer

  • Atk 10
  • Aspd -40%
  • Doubles SP cost of skills
  • Weight 600

If base STR >= 95:

  • Atk +340
  • Causes Stun effect to enemies by 30% chance when dealing damage
  • Adds a 5% chance of breaking the enemy's armor when attacking
  • Atk 20
  • Aspd -40%
  • Doubles SP cost of skills
  • Weight 480

If base STR >= 95:

  • Atk +340
  • Causes Stun effect to enemies by 30% chance when dealing damage
  • Adds a 5% chance of breaking the enemy's armor when attacking

Melee

Giant_Axe.gif Giant Axe

  • Increases damage of Cart Termination by 15%

If base STR >= 95:

  • Hit +10
  • Aspd +3%
  • No changes

Melee

Great_Axe.gif Great Axe

  • Mammonite skill shoves the target 5 cells back
  • Causes Stun effect to enemies by 15% chance
  • Mammonite skill shoves the target 5 cells back
  • Causes Stun effect to enemies by 15% chance
  • Melee physical damage +4% for each refine level
  • Hit +20
  • Attack and cast range +1 cell

Melee

Guillotine.gif Guillotine

  • Causes Coma on DemiHuman monsters with a 0.3% chance
  • Regains 2 SP for each attack on a DemiHuman monsters
  • Regains 20 SP for each killed DemiHuman monster
  • Causes Coma on DemiHuman monsters with a 0.3% chance
  • Regains 2 SP for each attack on a DemiHuman monsters
  • Regains 20 SP for each killed DemiHuman monster
  • Increases Weapon damage against DemiHuman monsters and Players by 65%
  • Reduces damage taken from DemiHuman monsters and Players by 10%

Melee

Heart_breaker.png Heart Breaker

  • Crit +20
  • Crit +1 for each refine level
  • Aspd + 5%

If equipped by Whitesmith or Creator:

  • Adds a 3% chance of autocasting Level 3 Hammerfall when attacking
  • Crit +20
  • Crit +1 for each refine level
  • Aspd + 5%
  • Increases Critical damage and Crit shield by 1% for every 2 points of Crit

If equipped by Whitesmith or Creator:

  • Adds a 3% chance of autocasting Level 3 Hammerfall when attacking

Melee

Hurricane_Fury.gif Hurricane Fury

  • Aspd +1% per upgrade level of the item
  • Reduces damage taken from Medium size enemies by 10%
  • Reduces damage taken from Medium size enemies by an additional 1% per upgrade level
  • Adds a 2% chance of casting Level 5 Pulse Strike when performing a physical attack
  • No changes

Melee

Light_Epsilon.gif Light Epsilon

  • Increases damage inflicted on Demon monster by 3%
  • Enables use of Level 3 Heal
  • Matk 80
  • INT +6
  • Increases damage inflicted on Demon monster by 20%
  • Enables use of Level 3 Heal

Melee

Sabbath.gif Sabbath

  • Atk 120
  • Crit against Undead monsters +50
  • Causes Coma on Demon monsters by a 0.5% chance
  • Atk 222
  • Crit against Undead, Demon and Angel monsters +50
  • Causes Coma on Undead, Demon and Angel monsters by a 0.5% chance
  • Enables use of Aspersio Lv2
  • Critical damage +30%

Melee

Slaughter.gif Slaughter

  • Atk 120
  • Pierces Defense of Brute monster
  • Causes Coma on Brute monsters by a 0.4% chance
  • Atk 235
  • Pierces Defense of Brute monster
  • Causes Coma on Brute monsters by a 0.4% chance
  • Deals damage in 5x5 area around the target if refined to +7 or higher

Melee

Tomahawk.gif Tomahawk

  • Enables use of Throw Tomahawk
  • DEX +5
  • Reduces Long range damage taken by 10%
  • Increases Long range damage by 5% for each refine level
  • Enables use of Throw Tomahawk:

Throw Tomahawk deals 225% physical ranged damage to all enemies in a 5x5 area

Melee

Veteran_Axe.gif Veteran Axe

  • VIT +2
  • Atk + 10, if Forge Axe is at maximum level
  • Atk + 10, if Forge Dagger is at maximum level
  • Atk + 10, if Forge Knuckle is at maximum level
  • Atk + 10, if Forge Mace is at maximum level
  • Atk + 10, if Forge Spear is at maximum level
  • Atk + 10, if Forge Knuckle is at maximum level
  • Atk + 10, if Forge Sword is at maximum level
  • Atk + 10, if Forge Two-Handed Sword is at maximum level
  • Adds a 5% chance of casting Level 3 Magnum Break on the target when using Hammerfall
  • VIT +2
  • Atk + 10, if Forge Axe is at maximum level
  • Atk + 10, if Forge Dagger is at maximum level
  • Atk + 10, if Forge Knuckle is at maximum level
  • Atk + 10, if Forge Mace is at maximum level
  • Atk + 10, if Forge Spear is at maximum level
  • Atk + 10, if Forge Knuckle is at maximum level
  • Atk + 10, if Forge Sword is at maximum level
  • Atk + 10, if Forge Two-Handed Sword is at maximum level
  • Atk + 10, if Forge Bow is at maximum level
  • Adds a 5% chance of casting Level 3 Magnum Break on the target when using Hammerfall

Melee

 

Maces.png Maces

Item

Original Stats

Enhanced Stats

Random Options

Club.gif Club

  • None
  • VIT +1 for every 2 refine levels

Melee

Mace.gif Mace

  • None
  • Atk and Matk +5 against Medium and Large enemies for each level of Mace Mastery
  • Aspd +3 if refined to +10

Melee

Smasher.gif Smasher

  • None
  • Enables use of Hammer Fall Lv1 if refined to +5
  • Hammer Fall level increases to 2 if refined to +10

Melee

Flail.gif Flail

  • None
  • Crit +1 for every 6 points of base AGI
  • Critical damage +1% for every 6 points of base AGI

Melee

Chain.gif Chain

  • None
  • Atk +1 for every 3 points of base DEX

Melee

Morning_Star.gif Morning Star

  • None
  • Weapon Atk +1% for every 5 points of base VIT

Melee

Sword_Mace.gif Sword Mace

  • None
  • Atk +20 if Sword Mastery or Mace Mastery learned at level 10

Melee

Stunner.gif Stunner

  • Causes Stun on enemies by 10% chance
  • Causes Stun on enemies by 10% chance
  • Weapon Atk against Stunned enemies +5% for each refine level

Melee

Golden_Mace.gif Golden Mace

  • Increases damage against Undead monsters by 10%
  • Matk 100
  • Increases damage against Undead monsters by 10%
  • Pierces Def and Mdef of Undead race and Undead element enemies
  • Decreases Magic, Misc and Critical damage taken by 10%
  • Magic and Melee
  • Reroll to Melee

Grand_Cross_Mace.gif Grand Cross

  • Restores 1 SP to the user when performing a physical attack to Undead race targets
  • Restores 3 SP to the user when Undead race monster is killed by a physical attack
  • Enables use of Level 3 Turn Undead
  • Adds a 10% chance of casting Level 3 Turn Undead when performing a physical attack
  • Matk 75
  • LUK +3
  • Restores 1 SP to the user when performing a physical attack to Undead race targets
  • Restores 3 SP to the user when Undead race monster is killed
  • Enables use of Level 3 Turn Evil
  • Adds a 15% chance of casting Level 3 Turn Evil when performing a physical attack

Melee

Iron_Driver.gif Iron Driver

  • Attack range + 1 cell
  • Attack range + 1 cell
  • Long range damage +1% for every 3 points of base DEX

Melee

Long_Mace.gif Long Mace

  • Attack range +3 cells
  • Reduces damage taken from Long range attacks by 10%
  • DEX +5
  • Attack range +3 cells
  • Reduces damage taken from Long range attacks by 10%

Melee

Lunakaligo.gif Lunakaligo

If the user's base STR is 77 or higher:

  • Aspd + 4%
  • Adds a 15% chance of inflicting Stun on the target when performing a physical attack
  • Adds a 5% chance of gaining Dishes when a Brute, Plant of Fish monster is killed
  • No changes

Melee

Nemesis.gif Nemesis

  • Slots: 0
  • Increases physical damage on Demon race targets by 10%
  • Increases physical damage on Shadow property targets by 10%
  • Adds a 1% chance of casting Signum Crusis with physical attacks
  • Signum Crucis level is equal to weapon's refine level
  • Adds a 1% chance to increase Atk by 50 for 20 seconds
  • Matk 110
  • Slot: 1
  • Increases physical damage on Demon race targets by 10%
  • Increases physical damage on Shadow property targets by 10%
  • Adds 15% chance of casting Holy Light with physical attacks
  • Adds a 5% chance of casting Signum Crusis with physical attacks
  • Signum Crucis level is equal to weapon's refine level
  • Adds a 10% chance to increase Atk by 50 for 20 seconds

Melee

Quadrille.gif Quadrille

  • Increases damage against DemiHuman and Undead monsters by 10%
  • Increases damage against Earth poperty by 10%
  • Increases damage against DemiHuman, Undead monsters and Players by 10%
  • Increases damage against Earth, Undead and Neutral poperty by 10%
  • Investigate damage +3% for each refine level

Melee

Erde.gif Erde

  • MaxSP +50
  • Increases damage of Acid Bottle and Demonstration by 20%
  • Increases HP Recovery from Healing Items by 10%
  • Matk 50
  • MaxSP +70
  • Increases damage of Acid Terror and Demontration by 20%
  • Increases HP Recovery from Healing Items by 10%
  • Reduces Slim Potion Pitcher casting time by 25%
  • Enables use of Potion Pitcher Lv3

Melee

Red_Square_Bag.gif Red Square Bag

  • MaxHP +200
  • Increases damage of Acid Terror and Demontration skills by 20%
  • Adds a 0.2% chance to drop random Potions from killed
  • Adds a 5% chance to Stun enemies with attacks if base STR is 90 or higher
  • Matk 50
  • MaxHP +500
  • Increases damage of Acid Bottle and Demonstration by 25%
  • Adds a 0.2% chance to drop random Potions from killed
  • Adds a 5% chance to Stun enemies with attacks if base STR is 85 or higher

Melee

Slash.gif Slash

  • Increases damage againstn Undead race monsters by 15%
  • Receives 5% more Experience from Undead race monsters
  • Causes Coma on Undead race monsters by a 0.1% chance
  • Increases damage against Undead race monsters by 15%
  • Receives 5% more Experience from Undead race monsters
  • Causes Coma on Undead race monsters by a 1% chance
  • Ignores Def of Undead race monsters
  • Aspd +2
  • Adds a 0.02% chance of gaining Jewelry Box when slaying Undead race enemy

Melee

Spike.gif Spike

  • Reduces Hard and Soft Def by 2/3
  • Crit +40
  • Reduces Hard and Soft Def by 2/3
  • Crit +40
  • Critical damage +7% for each refine level
  • Aspd +1% for each 7 base points of LUK

Melee

Veteran_Hammer.gif Veteran Hammer

  • Atk 160
  • Heal Amount +1% for each level of Divine Protection
  • Crit +2 for each level of Mace Mastery
  • INT +1
  • LUK +1
  • Atk 150
  • Matk 90
  • Heal Amount +2% for each level of Divine Protection
  • Crit +2 for each level of Mace Mastery
  • INT +2
  • LUK +2

Melee

Wrench.gif Wrench

  • Adds a 1% chance of inflicting Stun, Blind, Poison and Freeze status with attacks
  • Adds a 5% chance of inflicting Stun, Blind, Poison and Freeze status with attacks
  • Melee damage +7% for each stat higher than 49
  • Reduces Melee damage taken by 10%

Melee

Carga_Mace.png Carga Mace

  • Renewal stats
  • Atk 145
  • Weapon Lv: 4
  • Slots: 2
  • Weight: 320
  • VIT +2
  • Aspd -15%
  • Aspd +1% for every 10 base STR

Drop from: Time Holder

Melee

Giant_Spoon.gif Giant Spoon

  • Renewal stats
  • Atk 80
  • Slots: 1
  • Weapon Lv: 3
  • Aspd +6
  • Adds a 10% chance to inflict Curse on the target with attacks

Drop from: Taffy

Melee

Noble_Cross.png Noble Cross

  • Renewal stats
  • Classes: Acolyte
  • Atk 140
  • Matk 125
  • Slots: 1
  • Weapon Lv: 4
  • Element: Holy
  • Turn Evil inflicts Curse on enemies
  • Holy Light inflicts Blind on enemies
  • Magnus Exorcismus has a 20% chance to inflict Stun on enemies
  • Reduces damage taken from Cursed and Blind enemies by 15%
  • Increases Magic damage against Stunned enemies by 15%

Drop from: Dark Savant

Mjolnir.gif Mjolnir

  • STR +20
  • DEX +50
  • Aspd +10%
  • Adds a 10% chance of autocasting Lv10 Thunder Storm with attacks
  • Adds a 5% chance of activating splash damage in 3x3 area for 10 seconds with attacks
  • Cannot be refined
  • STR +20
  • DEX +50
  • Aspd +10%
  • Adds a 10% chance of autocasting Lv10 Thunder Storm with attacks
  • Adds a 5% chance of activating splash damage in 5x5 area for 10 seconds with attacks
  • Cannot be refined

None

 

Knuckles.png Knuckles

Item

Original Stats

Enhanced Stats

Random Options

Waghnak.gif Waghnak

  • None
  • Casting time -2% for each refine level
  • SP +20 for each refine level

Melee

Knuckle_Duster.gif Knuckle Dusters

  • None
  • Atk and Matk +1 for each 2 base AGI
  • Soft Def and Mdef +1 for each base AGI

Melee

Studded_Knuckles.gif Studded Knuckles

  • None
  • Atk +7 against Large enemies for each refine level

Melee

Claw.gif Claw

  • STR +2
  • STR +2
  • Chance to cause Bleeding with attacks +3% for each refine level
  • Weapon Atk +100% against Bleeding enemies
  • Chance to inflict Critical Wounds Lv3 with attacks if refined to +8 or higher

Melee

Finger.gif Finger

  • None
  • Finger Offensive damage +1% for each 3 points of base AGI

Melee

Fist.gif Fist

  • None
  • Hit, Flee and Crit +10 if Iron Fist is learned at Lv10

Melee

Berserk_Knuckle.gif Berserk

  • Aspd +12%
  • Aspd +12%
  • AGI +1 for each refine level

Melee

Combo_Battle_Glove.gif Combo Battle Glove

  • Increases damage of Raging Trifecta Blow by 15%
  • Increases damage of Raging Quadruple Blow by 15%
  • Increases damage of Raging Thrust by 20%
  • Increases damage of Raging Trifecta Blow by 20%
  • Increases damage of Raging Quadruple Blow by 20%
  • Increases damage of Raging Thrust by 25%

Melee

Hatii_Claw.gif Hatii Claw

  • MaxHP -2%
  • Adds a 2% chance of causing Bleeding on enemies with attacks
  • MaxHP -2% for each refine level
  • MaxSP +1% for each refine level
  • Aspd +1% for each refine level

Melee

Horn_of_Hillslion.gif Horn of Hillslion

  • Adds a 3% chance of casting Lv1 Fatal Wound with attacks
  • Adds a 10% chance of casting Lv1 Investigate when using Palm Push Strike
  • Adds a 1% chance of casting Lv5 Summon Spirit Sphere with attacks
  • Adds a 10% chance of casting Lv1 Fatal Wound with attacks
  • Adds a 30% chance of casting Lv1 Investigate when using Palm Push Strike
  • Adds a 20% chance of casting Lv5 Summon Spirit Sphere with attacks
  • Adds a 15% chance of casting Lv1 Investigate with attacks
  • Investigate level increases to 5 if mastered

Melee

Kaiser_Knuckle.gif Kaiser Knuckle

  • Increases physical damage on Undead race targets by 5%
  • Increases physical damage on Water, Earth, Fire and Wind property targets by 10%
  • Increases physical damage on Undead, Demon, Demihuman races and Players by 10%
  • Increases physical damage on Neutral, Water, Earth, Fire and Wind property targets by 10%
  • Reduces damage taken from Neutral, Water, Earth, Fire and Wind property attacks by 10%

Melee

Electric_Fist.gif Electric Fist

  • Adds a 1% chance of casting Level 5 Endow Tornado when dealing a physical attack
  • Endow Tornado autocast has been removed
  • Element: Wind
  • Increases damage against Water property enemies by 1% for every 5 Job levels

Melee

Icicle_Fist.gif Icicle Fist

  • Adds a 1% chance of casting Level 5 Endow Tsunami when dealing a physical attack
  • Endow Tsunami autocast has been removed
  • Element: Water
  • Increases damage against Fire property enemies by 1% for every 5 Job levels

Melee

Magma_Fist.gif Magma Fist

  • Adds a 1% chance of casting Level 5 Endow Blaze when dealing a physical attack
  • Endow Blaze autocast has been removed
  • Element: Fire
  • Increases damage against Earth property enemies by 1% for every 5 Job levels

Melee

Seismic_Fist.gif Seismic Fist

  • Adds a 1% chance of casting Level 5 Endow Quake when dealing a physical attack
  • Endow Quake autocast has been removed
  • Element: Earth
  • Increases damage against Wind property enemies by 1% for every 5 Job levels

Melee

Spartacus.png Spartacus

  • Renewal stats
  • Weapon Lv: 4
  • Slots: 2
  • Atk 100
  • Weapon Atk +1% for each refine level
  • Nullify size penalty if refined to +7 or higher
  • Unbreakable

Drop from: Muspellskoll

Melee

Ira_fist.png Ira Fist

  • Renewal stats
  • Classes: Monk
  • Atk 125
  • Slots: 1
  • Weapon Lv: 3
  • AGI +3
  • Def +20
  • Adds a 30% chance of auto cast Wind Attack when using Combo skills:
  1. Triple Attack: Wind Attack Lv2
  2. Chain Combo: Wind Attack Lv4
  3. Combo Finish: Wind Attack Lv6

Drop from: Broken Beta

Melee

 

Staffs.png Staves

Item

Original Stats

Enhanced Stats

Random Options

One-handed Staves

Novice_rod.gif Rod

  • None
  • Increases Cold, Lightning and Fire magic damage by 15%

If Job Level is 40 or less:

  • Casting time -4% for each refine level

Magic

Wand.gif Wand

  • INT +1
  • INT +2
  • Matk +1 for each Job level

Magic

Staff.gif Staff

  • INT +2

If Two-handed Staff Mastery is learned at level 10:

  • Matk +1% for each refine level
  • Cast cannot be interrupted

Magic

Arc_Wand.gif Arc Wand

  • INT +3
  • INT +3
  • Matk +1 for every 50 points of MaxSP

Magic

Gentleman_Staff.png Gentleman's Staff

  • DEX +1

If equipped with Magician Hat:

  • INT +2
  • DEX +2
  • SP Recovery +5%
  • Matk +1% for each refine level of the weapon
  • DEX +2

If equipped with Magician Hat:

  • INT +2
  • DEX +2
  • SP Recovery +5%
  • Matk +2% for each refine level of the weapon

Magic

Wand_of_Occult.gif Wand of Occult

  • INT +3
  • INT +3
  • Ghost element spell damage +5% for each refine level

Magic

Croce_Staff.gif Croce Staff

  • INT +4
  • Adds a 2% chance of casting Blessing when using Heal
  • INT +4
  • Adds a 20% chance of casting Blessing when using Heal

Magic

Eraser.png Eraser

  • Transcendent Mage and Acolyte classes
  • INT +3
  • DEX +2
  • Natural SP Recovery +8%
  • Adds a 0.5% chance to cast Wide Soul Drain Lv1 when performing a magical attack

If upgrade level is +10 or higher:

  • Adds a 0.5% chance to cast Wide Soul Drain Lv3 when performing a magical attack
  • Transcendent Mage, Acolyte and Soul Linker classes
  • INT +3
  • DEX +2
  • Natural SP Recovery +8%
  • Adds a 2% chance to cast Wide Soul Drain Lv1 when performing a magical attack
  • Pierces 1% of target's Mdef for every 10 points of base INT

If upgrade level is +8 or higher:

  • Adds a 2% chance to cast Wide Soul Drain Lv3 when performing a magical attack

Magic

Evil_Bone_Wand.gif Evil Bone Wand

  • INT +4
  • INT +4
  • Regains 66 HP and 6 SP each tme you kill an enemy

Magic

Healing_Staff.gif Healing Staff

  • Increases the recovery rate of Heal and Sanctuary by 1.5% for each fefine level
  • INT +4
  • Increases the recovery rate of Heal and Sanctuary by 3% for each fefine level

Magic

Holy_Stick.gif Holy Stick

  • Reduces casting time of Holy Light, Magnus Exorcismus and Turn Undead by 25%

Exorcism Bible set:

  • Magnus Exorcismus damage +20%
  • Add a 2% chance of autocasting Lv1 Turn Undead when taking physical damage
  • Reduces casting time of Holy Light, Magnus Exorcismus and Turn Undead by 25%
  • Increases Magnus Exorcismus and Holy Light damage by 1% for each refine level

Exorcism Bible set:

  • Magnus Exorcismus damage +20%
  • Add a 15% chance of autocasting Lv1 Turn Undead when taking physical damage

Magic

Hypnotist_Staff.gif Hypnotist's Staff

  • INT +1
  • INT +2
  • Matk +1% for every 9 Job levels
  • Pierces 1% of target's Mdef for every 9 Base levels

Magic

La'cryma_Stick.gif La'cryma Stick

  • Transcendent Mage class
  • INT + 4
  • Mdef +1 for each refine level
  • Increases Storm Gust damage by 1% for each refine level
  • Reduces Storm Gust casting time by 8% if refined to +10
  • Transcendent Mage and Soul Linker classes
  • INT + 4
  • Mdef +1 for each refine level
  • Increases Storm Gust damage by 1% for each refine level
  • Reduces Storm Gust casting time by 8% if refined to +10

Magic

Lich's_Bone_Wand.gif Lich's Bone Wand

  • Transcendent Mage and Acolyte classes
  • INT +1
  • DEX +1
  • Adds a 1% chance of casting Level 5 Cursed Fate when receiving a physical attack
  • Adds an additional 0.1% chance of casting Level 5 Cursed Fate for each refine level

If upgrade level is +9 or higher:

  • MaxSP + 300
  • Matk + 3%
  • Transcendent Mage, Acolyte and Soul Linker classes
  • INT +2
  • DEX +2
  • Adds a 1% chance of casting Level 5 Cursed Fate when receiving a physical attack
  • Adds an additional 0.1% chance of casting Level 5 Cursed Fate for each refine level

If upgrade level is +8 or higher:

  • MaxSP + 300
  • Matk + 5%

Magic

Mighty_Staff.png Mighty Staff

  • STR +10
  • Drains 2 SP from the user when performing a physical attack
  • STR +10
  • Drains 10 SP from a target with each attack
  • Matk +3 for every 2 points of base STR
  • Magic Crusher damage +100%

Magic

Piercing_Staff.gif Piercing Staff

  • Transcendent Mage and Acolyte classes
  • INT +4
  • Pierces 10% of target's Mdef with spells
  • Pierces additional 1% of target's Mdef for each refine level
  • Transcendent Mage, Acolyte and Soul Linker classes
  • INT +4
  • Pierces 10% of target's Mdef with spells
  • Pierces additional 1% of target's Mdef for each refine level

Magic

Release_of_Wish.gif Release of Wish

  • INT +3
  • Increases the recovery rate of recovery skills by 5%
  • Adds a 10% chance of restoring 100 HP and 50 SP when dealing magical attacks
  • INT +3
  • VIT +2
  • Increases the recovery rate of recovery skills by 15%
  • Replenish 200 HP and 10 SP every 10 seconds
  • Matk +1 for each point of base VIT

Magic

Dead_Tree_Cane.gif Dead Tree Cane

  • INT + 4

If refine level is +6 or higher:

  • MaxHP -200
  • MaxSP -100
  • INT +1 for each refine level
  • INT + 4

For each refine level:

  • MaxHP -150
  • MaxSP -100
  • INT +2
  • Matk +4

Magic

Staff_of_Bordeaux.png Staff of Bordeaux

  • Transcendent Mage class
  • INT +2
  • DEX +1

If Dragonology is at level 5:

  • Additional INT +3
  • Reduces the SP cost of skills by 15%
  • Transcendent Mage and Soul Linker classes
  • INT +2
  • DEX +2
  • Increases Magic damage against Boss monsters by 3% for each refine level

If Dragonology is at level 5:

  • Additional INT +3
  • Reduces the SP cost of skills by 15%

Magic

Survivor's_Rod.gif Survivor's Rod

  • Unslotted: DEX (INT) +2, HP +300
  • Slotted: DEX (INT) +3, HP +400

Slotted Survivor's Rod set:

  • MaxHP + 300
  • Matk -5%
  • Matk +1% for every Survivor's Rod refine level
  • Reduces damage taken from Neutral Property attacks by 3% for each refine level
  • Unslotted: DEX (INT) +2, HP +600
  • Slotted: DEX (INT) +3, HP +600

Slotted Survivor's Rod set:

  • MaxHP + 300
  • Matk +2% for every Survivor's Rod refine level
  • Reduces damage taken from Neutral Property attacks by 3% for each refine level

Magic

Thorn_Staff_of_Darkness.gif Thorn Staff of Darkness

  • Transcendent Mage and Acolyte classes
  • Transcendent Mage, Acolyte and Soul Linker classes

Magic

Wing_Staff.gif Wing Staff

  • Reduces Casting Time by 5%
  • Reduces Casting Time by 5%
  • Flee +1 for every 2 points of base DEX
  • Matk +1 for each point of base AGI
  • Perfect Dodge +1 for every 5 points of base INT

Magic

Safety_Rod.png Safety Rod

  • Renewal stats
  • Acolyte, Mage, Soul Linker and Super Novice classes
  • Atk 50
  • Matk 105
  • INT +2
  • Reduces damage taken from DemiHuman monsters and Players by 5%
  • Adds a 5% chance of casting Lv1 Heal or higher if learned when receiving a physical attack

Drop from: Combat Basilisk

Magic

Mental_Stick.png Mental Stick

  • Renewal stats
  • Classes: Wizard, Sage, Soul Linker, Super Novice and Summoner
  • Atk 40
  • Matk 125
  • Slots: 1
  • Weapon Lv: 4
  • INT +4
  • Mdef +4
  • Changes element of Ghost property spells to Neutral
  • Increases Neutral property Magic damage by 1% for every 3 points of base INT

Drop from: Dark Savant

Magic

Two-handed Staves

Soul_Staff.gif Soul Staff

  • INT +5
  • AGI +2
  • INT +5
  • AGI +10
  • Shadow, Holy and Ghost spell damage +1% for every 7 points of base AGI

Magic

Wizardry_Staff.png Wizardry Staff

  • INT +6
  • DEX +2
  • INT +6
  • DEX +2
  • Fire, Water, Earth and Wind spell damage +1% for every 7 points of base DEX

Magic

Dea_Staff.gif Dea Staff

  • INT +6
  • VIT +2
  • Adds a 2% chance of restoring 1~200 SP to the user when using Heal
  • Matk +1% for every 2 refine levels
  • INT +6
  • VIT +2
  • Adds a 10% chance of restoring 1~200 SP to the user when using Heal
  • Matk +1% for each refine level
  • Enables use of Coluceo Heal Lv3

Magic

Divine_Cross.gif Divine Cross

  • DEX +4
  • Matk +15%
  • Reduces damage taken from Demon and Undead monsters by 15%
  • No changes

Magic

Kronos.gif Kronos

  • Transcendent Mage class
  • INT + 3
  • MaxHP +300
  • Adds a 0.1% chance of getting Matk +12% and SP cost +20% for 5 seconds with magical attacks

For every 2 refine levels of the item:

  • INT +1
  • MaxHP +50
  • Transcendent Mage and Soul Linker class
  • INT + 3
  • MaxHP +300
  • Adds a 1% chance of getting Matk +12% and SP cost +20% for 5 seconds with magical attacks

For each refine levels of the item:

  • INT +1
  • MaxHP +100

Magic

Staff_of_Destruction.gif Staff of Destruction

  • High Wizard class
  • AGI +10
  • INT +3
  • Mystical Amplification Casting time -50%
  • Matk +1% for every 2 refine levels
  • Increases SP cost of skills by 2% for each refine level
  • Each refine level adds 2% chance to cast Lv5 Jupitel Thunder when you are attacked physically
  • High Wizard and Soul Reaper class
  • AGI +10
  • INT +3
  • Mystical Amplification Casting time -50%
  • Matk +1% for every 2 refine levels
  • Increases SP cost of skills by 2% for each refine level
  • Each refine level adds 2% chance to cast Lv5 Jupitel Thunder when you are attacked physically

Magic

Mental_Destroyer.png Mental Destroyer

  • Renewal stats
  • Classes: Wizard and Soul Linker
  • Atk 240
  • Matk 140
  • Weapon Lv: 3
  • Slots: 0
  • Indestructible
  • INT +10
  • Mdef +20
  • SP cost +100%
  • Drains 3% SP from enemies when dealing physical or magical damage.

If refined to +8 or higher:

  • Drains additional 2% SP from enemies when dealing physical or magical damage.

Drop from: Bookworm

Magic

Golden_Staff.png Golden Staff

  • Renewal stats
  • Classes: Transcendent Wizard, Sage and Soul Linker
  • Atk 120
  • Matk 220
  • Slots: 0
  • Weapon Lv: 3
  • Element: Wind
  • INT +5
  • AGI +5
  • Lord of Vermillion and Lightning Land casting time -1 seconds
  • Lightning Bolt and Thunder Storm damage +10%

Golden Orb set:

  • Wind magic damage +2% for each refine level of Staff
  • Earth magic damage -2% for each refine level of Staff
  • Earth resistance -3% for each refine level of Staff

Drop from: Boss Meow

Magic

Aqua_Staff.png Aqua Staff

  • Renewal stats
  • Classes: Transcendent Wizard, Sage and Soul Linker
  • Atk 120
  • Matk 220
  • Slots: 0
  • Weapon Lv: 3
  • Element: Water
  • INT +5
  • DEX +2
  • Storm Gust and Crystal Rain casting time -1 seconds
  • Cold Bolt and Frost Diver damage +10%

Aqua Orb set:

  • Water magic damage +2% for each refine level of Staff
  • Wind magic damage -2% for each refine level of Staff
  • Wind resistance -3% for each refine level of Staff

Magic

Crimson_staff.png Crimson Staff

  • Renewal stats
  • Classes: Transcendent Wizard, Sage and Soul Linker
  • Atk 120
  • Matk 220
  • Slots: 0
  • Weapon Lv: 3
  • Element: Fire
  • INT +5
  • LUK +5
  • Meteor Storm and Conflagration casting time -1 seconds
  • Fire Bolt and Fire Ball damage +10%

Crimson Staff set:

  • Fire magic damage +2% for each refine level of Staff
  • Water magic damage -2% for each refine level of Staff
  • Water resistance -3% for each refine level of Staff

Magic

Forest_staff.png Forest Staff

  • Renewal stats
  • Classes: Transcendent Wizard, Sage and Soul Linker
  • Atk 120
  • Matk 220
  • Slots: 0
  • Weapon Lv: 3
  • Element: Earth
  • INT +5
  • VIT +2
  • Heaven's Drive and Violent Quake casting time -1 seconds
  • Earth Spike and Heaven's Drive damage +10%

Crimson Staff set:

  • Fire magic damage +2% for each refine level of Staff
  • Water magic damage -2% for each refine level of Staff
  • Water resistance -3% for each refine level of Staff

Magic

 

Books.png Books

Item

Original Stats

Enhanced Stats

Random Options

Book.gif Book

  • None
  • Matk 85
  • Atk +1 for every 2 points of base INT
  • Matk +1 for every 2 points of base AGI

Bible.gif Bible

  • INT +2
  • INT +2
  • Matk 115
  • Physical and Magical damage against Shadow and Undead enemies +1% for each refine level
  • Enables use of Turn Evil Lv3

Ancient_Magic.gif Ancient Magic

Mage Coat set:

  • Mdef +8
  • MaxSP +10%
  • INT + 4
  • Matk 140
  • INT +4
  • Matk +4%

Mage Coat set:

  • Mdef +8
  • MaxSP +10%
  • INT + 4

Encyclopedia.gif Encyclopedia

  • INT +3
  • DEX +2
  • Crit +20
  • Additional Crit +1 for every 5 points of base LUK
  • Matk 100
  • INT +3
  • DEX +2
  • Crit +20
  • Additional Crit +1 for every 5 points of base LUK

Ledger_of_Death.gif Ledger of Death

  • STR +3
  • INT +3
  • LUK -20
  • Aspd +1% for each refine level
  • Adds a 0.1% chance of inflicting Coma on Demi-Human and Player targets with attacks
  • Adds a 2% chance of casting Level 5 Hell's Judgment with attack if equipped by Sage class
  • Matk 100
  • STR +3
  • INT +3
  • LUK -20
  • Aspd +1% for each refine level
  • Adds a 0.1% chance of inflicting Coma on Demi-Human and Player targets with attacks
  • Adds a 2% chance of casting Level 5 Hell's Judgment with attack if equipped by Sage class
  • Pierces 2% of taeget's Def for each refine level
  • Matk +2% for each refine level

Book_of_Billows.gif Book of Billows

  • Element: Water
  • Matk 110
  • Element: Water
  • Increases Physical and Magical damage against Fire enemies by 1% for each refine level

Book_of_Blazing_Sun.gif Book of Blazing Sun

  • Element: Fire
  • Matk 110
  • Element: Fire
  • Increases Physical and Magical damage against Earth enemies by 1% for each refine level

Book_of_Gust_of_Wind.gif Book of Gusty Wind

  • Element: Wind
  • Matk 110
  • Element: Wind
  • Increases Physical and Magical damage against Water enemies by 1% for each refine level

Book_of_Mother_Earth.gif Book of Mother Earth

  • Element: Earth
  • Matk 110
  • Element: Earth
  • Increases Physical and Magical damage against Wind enemies by 1% for each refine level

Book_of_the_Apocalypse.gif Book of the Apocalypse

  • Physical damage against Earth, Water, Fire and Wind property enemies +7%
  • Physical damage against Holy property enemies +5%
  • Matk 180
  • Physical and Magical damage against Holy property enemies +1% for each refine level
  • Adds a 15% chance of autocasting Dark Soul Strike Lv10 with attacks
  • Reduces damage taken from Boss monsters by 1% for each refine level

Girl's_Diary.gif Girl's Diary

  • Atk 60
  • Increases damage on Bongun monster by 150%
  • Atk 90
  • Matk 90
  • Increases damage against Undead and Poison property enemies +50%

Hardcover_Book.gif Hardcover Book

  • STR +3
  • DEX +2
  • Matk 140
  • STR +10
  • DEX +3
  • Soft Def and Mdef +80

Legacy_of_Dragon.gif Legacy of Dragon

  • INT +3
  • Pierces Def of Dragon monsters
  • Recovers 10 SP every time you kill a Dragon monster
  • Matk 145
  • INT +3
  • Pierces Def and Mdef of Dragon monsters
  • Recovers 10 SP every time you kill a Dragon monster

If Dragonology is mastered at Lv5:

  • Aspd +1
  • Adds a 5% chance of autocasting Dragon Fear Lv2 with attacks

Principles_of_Magic.gif Principles of Magic

  • INT +3
  • Natural SP Recovery +5%
  • Matk 160
  • INT +3
  • Natural SP Recovery +5%

Sage's_Diary.gif Sage's Diary

  • Aspd +5% if base STR is 50 or higher
  • Matk +5% if base INT is 70 or higher
  • Matk 120
  • Aspd +5% if base STR is 20 or higher
  • Matk +5% if base INT is 70 or higher
  • Attack range +3 cells if base AGI is 70 or higher

Tablet.gif Tablet

  • None
  • Matk 155
  • Physical and Magical damage against Ghost and Neutral property enemies +1% for each refine level
  • Reduces damage taken from Ghost and Neutral elements by 5%

Bible_of_battlefield.png Bible of Battlefield

  • Renewal stats
  • Classes: Priest, Sage and Star Gladiator
  • Atk 110
  • Matk 110
  • Slots: 1
  • Weapon Lv: 3
  • STR +2, DEX +2, INT +2
  • Adds a 2% chance of auto casting Blessing on self with each normal attack

Star Gladiator:

  • Grants Study skill with level equal to Demon of Sun, Moon and Stars level

Sage:

  • Grants Divine Protection skill with level equal to Study level

Priest:

  • Grants Demon of Sun, Moon and Stars skill with level equal to Divine Protection level

Drop from: Roaming Spellbook

Sloth_Bible.png Sloth Bible

  • Renewal stats
  • Classes: Priest, Sage and Star Gladiator
  • Atk 100
  • Matk 100
  • Slots: 2
  • Weapon Lv: 3
  • INT +2, AGI +2
  • Flee +5%
  • Adds a 7% chance of auto cast Lv1 Lightning Bolt, Lv1 Fire Bolt and Lv1 Cold Bolt with attacks.
  • Level of Bolts increases by 1 for every 10 base points of corresponding stat:
  1. INT: Fire Bolt
  2. DEX: Cold Bolt
  3. AGI: Lightning Bolt

Drop from: Beta Assistant

 

Katats.png Katars

Item

Original Stats

Enhanced Stats

Random Options

Jur.gif Jur

  • None
  • Melee physical damage +1% for every 5 Job levels

Melee

Katar.gif Katar

  • DEX +2
  • DEX +2
  • Critical damage +10% if Katar Mastery is learned at level 10
  • Attack and Cast range +1 cell if Advanced Katar Mastery is learned at level 5

Melee

Jamadhar.gif Jamadhar

  • None
  • Enables use of Double Attack if refined at +7 or higher
  • Double Attack damage +1% for each refine level

Melee

Specialty_Jur.gif Specialty Jur

  • Adds a 0.1% chance of inflicting Bleed on the user when performing a physical attack
  • Adds a 0.1% chance of inflicting Bleed on the user when performing a physical attack
  • Regains 2 SP for each enemy kill
  • Increases Movement Speed for 3 seconds after enemy kill

Melee

Blood_Tears.gif Blood Tears

  • Adds a 3% chance of casting Wide Bleed Lv1 with attacks
  • If refine level is +9 or higher, Wide Bleed Lv2 will be cast instead
  • Adds a 3% chance of casting Wide Bleed Lv1 with attacks
  • If refine level is +7 or higher, Wide Bleed Lv2 will be cast instead
  • Increases Wide Bleed autocast chance by 1% for each refine level
  • Weapon Atk +65% against Bleeding enemies
  • Regains 50 HP for each enemy kill

Melee

Bloody_Roar.gif Bloody Roar

  • Pierces Defense of DemiHuman monsters
  • Flee -160
  • Perfect Dodge -160
  • Reduces Natural HP and SP Recovery by 100%
  • Pierces Defense of DemiHuman monsters
  • Increases SP cost of skills by 30%
  • Adds a 15% chance of autocasting following skills when using Sonic Blow:
  1. Crazy Uproar Lv1
  2. Dragon Fear Lv1
  3. Mandragora Howl Lv1

Melee

Chakram.gif Chakram

  • Hit +10 if Katar Mastery is learned at Lv10
  • Increases Meteor Assault damage by 20%
  • Hit +10 if Katar Mastery is learned at Lv10
  • Increases Meteor Assault damage by 20%
  • Decreases Meteor Assault casting time by 10%

Melee

Drill_Katar.gif Drill Katar

  • Hit +30
  • Adds a 15% chance of autocasting Level 1 Full Strip on target with attacks
  • Hit +30
  • Adds a 15% chance of autocasting Level 1 Full Strip on target with attacks
  • Weapon Atk +1% for every 10 points of Hit

Melee

Infiltrator.png Infiltrator

  • Increases Physical damage against DemiHuman monsters by 50%
  • Def +3
  • Flee +5
  • Perfect Dodge +2
  • Increases Physical damage against DemiHuman monsters and Players by 50%
  • Def +30
  • Flee +10
  • Perfect Dodge +5

Melee

Inverse_Scale.gif Inverse Scale

  • Adds a 3% chance of autocasting Dragon Fear Lv1 with attacks
  • INT+3
  • Adds a 5% chance of autocasting Dragon Fear Lv2 with attacks
  • Weapon Atk +1% for every 3 points of base INT
  • Pierces 1% of target's Def for every 3 points of base INT

Melee

Krishna.gif Krishna

  • Increases Grim Tooth damage by 10%
  • Adds a 10% chance of autocasting Sonic Blow Lv1 with attacks
  • No changes

Melee

Loki's_Nail.gif Loki's Nail

  • Adds a 3% chance of causing Bleeding on enemies with attacks
  • Adds a 15% chance of causing Bleeding on enemies with attacks
  • LUK -1 for each point of base LUK
  • Critical damage +2% for each point of base LUK
  • Increases Critical damage taken by 20%
  • Enables use of Shadow Jump Lv3

Melee

Sharpened_Legbone_of_Ghoul.gif Sharpened Legbone of Ghoul

  • Element: Undead
  • Element: Undead
  • Adds a 15% chance of autocasting Decrease AGI Lv3, Venom Dust Lv3 and Joint Beat Lv3 with attacks
  • Weapon Atk against Poisoned enemies +40%

Melee

Unholy_Touch.gif Unholy Touch

  • Element: Shadow
  • Crit -1
  • Adds a 2% chance of inflicting Curse on the target with attacks
  • Unrefineable
  • Element: Shadow
  • Crit -1
  • Adds a 15% chance of inflicting Curse on the target with attacks
  • Refineable
  • Attack range +1 cell for every 2 refine levels
  • Adds a 15% chance of autocasting any of following skills if corresponding Stat is 50 or higher:
  1. INT: Soul Destroyer Lv3 or higher if learned
  2. AGI: Envenom Lv3 or higher if learned
  3. VIT: Venom Splasher Lv3 or higher if learned
  4. LUK: Sonic Blow Lv3 or higher if learned
  5. DEX: Grimtooth Lv2 or higher if learned
  6. STR: Sprinkle Sand Lv1

Melee

Wild_Beast_Claw.gif Wild Beast Claw

  • Adds a 10% chance of autocasting Fatal Wounds Lv1 when attacking
  • If refine level is +9 or higher, Fatal Wounds Lv2 will be cast instead
  • AGI +3
  • Adds a 10% chance of autocasting Fatal Wounds Lv2 when attacking
  • If refine level is +7 or higher, Fatal Wounds Lv3 will be cast instead
  • Attack range +1 cell
  • Crit +1 for every 6 base AGI

Melee

Katar_of_Piercing_Wind.gif Katar of Piercing Wind

  • Element: Wind
  • Adds a 5% of causing Sleep on enemies with attacks
  • Element: Wind
  • Adds a 5% of causing Sleep on the enemies with attacks
  • Weapon Atk against Water enemies +2% for each refine level

Melee

Katar_of_Quaking.gif Katar of Quaking Earth

  • Element: Earth
  • Adds a 5% of causing Blind on the enemies with attacks
  • Element: Earth
  • Adds a 5% of causing Blind on the enemies with attacks
  • Weapon Atk against Wind enemies +2% for each refine level

Melee

Katar_of_Frozen_Icicle.gif Katar of Frozen Icicle

  • Element: Water
  • Adds a 5% of causing Freeze on the enemies with attacks
  • Element: Water
  • Adds a 5% of causing Freeze on the enemies with attacks
  • Weapon Atk against Fire enemies +2% for each refine level

Melee

Katar_of_Raging_Blaze.gif Katar of Raging Blaze

  • Element: Fire
  • Adds a 5% of causing Silence on the enemies with attacks
  • Element: Fire
  • Adds a 5% of causing Silence on the enemies with attacks
  • Weapon Atk against Earth enemies +2% for each refine level

Melee

Flametongue.png Flametongue

  • Renewal stats
  • Atk 142
  • Slots: 2
  • Weapon Lv: 3
  • Immune to Freeze status
  • Each attack or physical skill has a 5% chance to activate Samum for 4 seconds which grants:
  1. Atk +30%
  2. Aspd +10%

Drop from: Red Pitaya

Melee

 

Bows.png Bows

Item

Original Stats

Enhanced Stats

Random Options

Bow.gif Bow

  • None
  • Aspd +1.5% for each refine level

Range

Composite_Bow.gif Composite Bow

  • None
  • Critical damage +1% for every 5 points of base AGI

Range

Great_Bow.gif Great Bow

  • None
  • Enables use of Double Attack if Double Attack skill is learned at level 10
  • Double Strafing damage +4%

Range

Crossbow.gif Crossbow

  • None
  • Atk +1 for every 15 points of Hit higher than 175

Range

Arbalest.gif Arbalest

  • DEX +2
  • DEX +2
  • Additional DEX +1 for every 2 refine levels
  • Long range damage +4% if base DEX is 80 or higher

Range

Gakkung.gif Gakkung Bow

  • None
  • Long range damage +1% for every 9 points of base STR
  • Aspd +1 for every 19 points of base STR

Range

Hunter_Bow.gif Hunter Bow

  • None
  • Pierces 3% Def of Brute, Plant, Fish and Insect monsters for each refine level
  • Crit +12 against Brute, Plant, Fish and Insect monsters

Range

Ballista.gif Ballista

  • None
  • Double Strafing and Sharp Shooting shove targets 2 cells back
  • Atk +1 for every 3 points of base STR

Range

Cursed_Lyre.gif Cursed Lyre

  • LUK -2
  • Adds a 4% chance of causing Curse on enemies with attacks

Cursed Star set:

  • Atk +25
  • Adds an additional 2% chance of causing Curse on enemies with attacks
  • LUK -2
  • Adds a 5% chance of causing Curse on enemies with attacks
  • Increases Weapon Atk against Cursed enemies by 5% for each refine level

Cursed Star set:

  • Atk +25
  • Adds an additional 2% chance of causing Curse on enemies with attacks
  • Long range damage taken -6%

Range

Double_Bound.gif Double Bound

  • Adds a 1% chance of autocasting Double Strafe of the learned level when attacking
  • Adds a 15% chance of autocasting Double Strafe of the learned level when attacking
  • Adds a 15% chance of autocasting Double Strafe of the learned level when using Double Strafe
  • A chance of autocasting increses by 2% for each refine level
  • Aspd +1

Range

Dragon_Wing.gif Dragon Wing

  • Ignores physical defense of Dragon monsters
  • INT +2
  • Ignores physical defense of Dragon monsters
  • Weapon Atk +1% for every 2 points of base INT

Range

Falken_Blitz.gif Falken Blitz

  • Double Strafing, Charge Arrow and Sharp Shooting damage +10%
  • No changes

Range

Ixion_Wings.gif Ixion Wings

  • Adds a 0.5% chance of increasing Aspd by 7% for 5 seconds when dealing physical damage
  • A proc chance increases by 0.1% for each refine level
  • Adds a 0.5% chance of increasing Aspd by 10% for 5 seconds when dealing physical damage
  • A proc chance increases by 0.2% for each refine level
  • Increases Movement speed by 25%

Range

Luna_Bow.gif Luna Bow

  • Def +2
  • Additional Def +3 if refined to +6
  • Additional Def +5 if refined to +9

Lunatic Brooch set:

  • DEX +1
  • MaxSP +50
  • Natural SP Recovery +10%
  • Def +20
  • Additional Def +30 if refined to +6
  • Additional Def +50 if refined to +8
  • Reduces Long range and Misc damage taken by 20%

Lunatic Brooch set:

  • DEX +4
  • MaxSP +50
  • Natural SP Recovery +10%

Range

Minstrel_Bow.gif Minstrel Bow

  • INT +2
  • SP Recovery + 10%
  • Bard and Dancer classes
  • Matk 280
  • INT +2
  • SP Recovery + 10%
  • Atk +1 for every 4 points of base INT
  • Aspd +1% for every 4 points of base INT

Range

Nepenthes_Bow.gif Nepenthes Bow

  • Adds a 2% chance of autocasting Charge Arrow when using Double Strafing
  • Adds a 15% chance of autocasting Charge Arrow when using Double Strafing
  • Adds a 15% chance of autocasting Spider Web with attacks

Range

Repeating_Crossbow.gif Repeating Crossbow

  • Attack range +4 cells
  • Attack range +4 cells
  • Enables use of Fear Breeze Lv5

Range

Roguemaster's_Bow.gif Roguemaster's Bow

  • Atk 75
  • Attack range +6 cells
  • Atk 90
  • Attack range +6 cells
  • Enables use of Double Attack with bow
  • Enables use of Triangle Shot Lv1
  • Atk +1 for each point of base STR

Range

Rudra_Bow.gif Rudra Bow

  • INT +5
  • Increases resistance to the Poison, Curse, Silence, Confusion and Blind statuses by 50%
  • Enables use of Lv1 Heal and Lv1 Cure
  • INT +5
  • Matk 100
  • Increases resistance to the Poison, Curse, Silence, Confusion and Blind statuses by 50%
  • Enables use of Lv3 Heal and Lv1 Cure
  • Weapon Atk +15% when used with Holy Arrow

Range

Burning_Bow.gif Burning Bow

  • Adds a 10% resistance to the Fire property

If equipped together with Fire Arrow:

  • Increases Long range damage by 25%
  • Matk 80
  • Adds a 10% resistance to the Fire property

If equipped together with Fire Arrow:

  • Weapon Atk against Earth property enemies +30%
  • Adds a 20% chance of autocasting Flame Petals Lv7 when taking physical damage
  • Adds a 7% chance of autocasting Flame Petals Lv7 with attacks
  • If base INT is 40 or higher, a chance of autocasting Flame Petals Lv7 increases to 20%

Range

Earth_Bow.gif Earth Bow

  • Adds a 10% chance of causing Stone status on enemies with attacks

If equipped together with Stone Arrow:

  • Increases Long range damage by 25%
  • Matk 80
  • Adds a 10% resistance to the Earth property

If equipped together with Stone Arrow:

  • Weapon Atk against Wind property enemies +30%
  • Adds a 5% chance of causing Stone status on enemies with attacks
  • Adds a 20% chance of autocasting Earth Spike Lv3 when taking physical damage
  • Adds a 7% chance of autocasting Earth Spike Lv3 with attacks
  • If base INT is 40 or higher, a chance of autocasting Earth Spike Lv3 increases to 20%

Range

Frozen_Bow.gif Frozen Bow

  • Adds a 10% chance of causing Freeze on enemies with attacks

If equipped together with Crystal Arrow:

  • Increases Long range damage by 25%
  • Matk 80
  • Adds a 10% resistance to the Water property

If equipped together with Crystal Arrow:

  • Weapon Atk against Fire property enemies +30%
  • Adds a 20% chance of autocasting Freezing Spear Lv7 when taking physical damage
  • Adds a 7% chance of autocasting Freezing Spear Lv7 with attacks
  • If base INT is 40 or higher, a chance of autocasting Freezing Spear Lv7 increases to 20%

Range

Gust_Bow.gif Gust Bow

If equipped together with Arrow of Wind:

  • Increases Long range damage by 25%
  • Adds a 10% chance of autocasting Wind Blade Lv5 with attacks
  • If base INT is 40 or higher, a chance of autocasting Wind Blade Lv5 increases to 20%
  • Matk 80
  • Adds a 10% resistance to the Wind property

If equipped together with Arrow of Wind:

  • Weapon Atk against Fire property enemies +30%
  • Adds a 20% chance of autocasting Wind Blade Lv8 when taking physical damage
  • Adds a 7% chance of autocasting Wind Blade Lv8 with attacks
  • If base INT is 40 or higher, a chance of autocasting Wind Blade Lv8 increases to 20%

Range

Orc_Archer_Bow.gif Orc Archer's Bow

If equipped with Steel Arrow:

  • Increases Long range damage by 50%

If equipped with Steel Arrow:

  • Increases Weapon Atk against Neutral property enemies by 50%

Range

 

Instruments.png Instruments

Item

Original Stats

Enhanced Stats

Random Options

Violin.gif Violin

  • None
  • Matk 65
  • Flee +2 for each refine level

If refined to +10:

  • Dissonance damage +50%
  • Dissonance casting time -50%

Range

Mandolin.gif Mandolin

  • None
  • Matk 90
  • Pierces 5% of target's Def and Mdef for each refine level

Range

Lute.gif Lute

  • None
  • Matk 105
  • Crit +3 for each refine level
  • Critical damage +20%

Range

Harp.gif Harp

  • INT +2
  • Matk 114
  • INT +2
  • Additional INT +1 for every 2 refine levels
  • Atk +1 for every 2 points of base INT

Range

Gumoongoh.gif Gumoongoh

  • None
  • Matk +166
  • Natural SP Recovery +15%
  • Long range damage +1% for every 3 points of Crit

Range

Guitar.gif Guitar

  • None
  • Matk 122
  • Adds a 5% chance of autocasting Musical Strike with attacks for each refine level

Sombrero set:

  • Atk +1 for every 3 points of base AGI
  • Aspd +1% for every 6 points of base DEX

Range

Oriental_Lute.gif Oriental Lute

  • Increases damage of Musical Strike and Arrow Vulcan by 10%
  • Matk 120
  • Increases damage of Musical Strike and Arrow Vulcan by 10%

Range

Bass_Guitar.gif Bass Guitar

  • Regains 3 SP when a monster is killed by a short-ranged attack
  • Adds a 3% chance of autocasting Lv3 Heaven's Drive when receiving a physical attack
  • Adds a 10% chance of inflicting Chaos on enemies in 11x11 cells area with attacks
  • Matk 130
  • Regains 3 SP when a monster is killed by a short-ranged attack
  • Adds a 15% chance of autocasting Lv4 Heaven's Drive when receiving a physical attack
  • Adds a 10% chance of inflicting Chaos on enemies in 11x11 cells with attacks
  • Adds a 15% chance of autocasting Lv4 Heaven's Drive with attacks
  • Aspd +2 if base INT is 70 or higher

Range

Berserk_Guitar.gif Berserk Guitar

  • Atk 10
  • Slot: 0
  • DEX -100 for each point of base DEX
  • Natural HP Recovery - 100%
  • Aspd +100%
  • Drains 50 HP from the user every 5 seconds
  • Atk 100
  • Matk 100
  • Slot: 1
  • DEX and HP Recovery penalty has been removed
  • Aspd +100%
  • Adds a 15% chance of autocasting Dissonance Lv3 or higher if learned with attacks

Range

Cello.gif Cello

  • AGI +2
  • DEX +3
  • Musical Strike shoves the target 2 cells back
  • Arrow Vulcan shoves the target 2 cells back
  • Matk 100
  • AGI +2
  • DEX +3
  • Musical Strike shoves the target 2 cells back
  • Arrow Vulcan shoves the target 2 cells back
  • Atk +40 if base STR is 20 or higher

Range

Electric_Guitar.gif Electric Guitar

  • Slot: 0
  • Atk: 110
  • AGI +1
  • INT +2
  • Enables use of Lv1 Jupitel Thunder
  • Adds a 10% chance of autocasting Lv1 Jupitel Thunder with attacks
  • Slot: 1
  • Atk: 115
  • Matk 115
  • AGI +2
  • INT +2
  • Enables use of Lv7 Jupitel Thunder
  • Adds a 15% chance of autocasting Lv7 Jupitel Thunder with attacks
  • Jupiter Thunder doesn't knock enemies back
  • Aspd +2 if base INT is 70 or higher

Drop from: Phendark

Range

Harp_of_Nepenthes.gif Harp of Nepenthes

  • INT +2
  • Adds a 10% chance of inflicting Stun on the target with Musical Strike

If refined to +10:

  • Adds an additional 10% chance of inflicting Stun on the target with Melody Strike
  • Matk 120
  • INT +2
  • Adds a 10% chance of inflicting Stun on the target with Musical Strike
  • Adds a 10% chance of autocasting Close Confine on the target with Musical Strike
  • Increases Musical Strike damage by 1% for every 4 points of base INT

If refined to +7:

  • Adds an additional 10% chance of inflicting Stun on the target with Melody Strike

Range

Burning_Passion_Guitar.gif Burning Passion Guitar

  • None
  • Matk 125
  • Enables use of Fireball Lv7, Firebolt Lv7 and Fire Wall Lv7
  • Adds a 15% chance of autocasting Fireball Lv7 and Fire Bolt Lv7 with attacks
  • Attack range +1 for every 2 refine levels
  • Aspd +1% for each refine level

Range

Gentle_Breeze_Guitar.gif Gentle Breeze Guitar

  • None
  • Matk 125
  • Enables use of Lightning Bolt Lv7 and Thunder Storm Lv6
  • Adds a 15% chance of autocasting Lightning Bolt Lv7 and Thunder Storm Lv6 with attacks
  • Attack range +1 for every 2 refine levels
  • Aspd +1% for each refine level

Range

Green_Acre_Guitar.gif Green Acre Guitar

  • None
  • Matk 125
  • Enables use of Earth Spike Lv3 and Heaven’s Drive Lv3
  • Adds a 15% chance of autocasting Earth Spike Lv4 and Heaven’s Drive Lv4 with attacks
  • Attack range +1 for every 2 refine levels
  • Aspd +1% for each refine level

Range

Loner’s_Guitar.gif Loner’s Guitar

  • None
  • Matk 125
  • Enables use of Cold Bolt Lv7 and Frost Diver Lv7
  • Adds a 15% chance of autocasting Cold Bolt Lv7 and Frost Diver Lv7 with attacks
  • Attack range +1 for every 2 refine levels
  • Aspd +1% for each refine level

Range

Ukulele.png Ukulele

  • Renewal stats
  • Atk 130
  • Matk 115
  • Slot: 2
  • Flee +1 for each Whistle skill level
  • Aspd +1% for each Assassin Cross of Sunset skill level
  • MaxHP +1% for each Apple of Idun skill level
  • Casting time -1% for each Poem of Bragi skill level

Drop from: Jitterbug

Range

 

Whips.png Whips

Item

Original Stats

Enhanced Stats

Random Options

Rope.gif Rope

  • None
  • Flee +2 for each refine level
  • Ugly Dance casting time -50% if refined to +10

Range

Line.gif Line

  • None
  • Crit +1 for every12 Flee
  • Crit damage +1% for every 12 Flee

Range

Wire.gif Wire

  • None
  • Long range damage +1% for every 20 Hit higher than 175

Range

Tail_Whip.gif Tail Whip

  • LUK +3
  • LUK +5
  • Atk +1 for each point of base LUK
  • Soft Def and Mdef +1 for each point of base LUK

Range

Whip.gif Whip

  • None
  • INT +3
  • Natural SP Recovery +15%
  • Atk +1 for every 2 points of base INT

Range

Rante_Whip.gif Rante Whip

  • None
  • Adds a 5% chance of autocasting Sling Arrow with attacks for each refine level

Sombrero set:

  • Atk +1 for every 3 points of base AGI
  • Aspd +1% for every 6 points of base DEX

Range

Queen's_Whip.gif Queen's Whip

  • Increases damage of Arrow Vulcan and Slinging Arrow by 10%
  • No changes

Range

Blade_Whip.gif Blade Whip

  • Adds a 3% chance of causing Bleeding status on enemies with attacks
  • VIT +6
  • Adds a 15% chance of causing Bleeding status on enemies with attacks
  • Weapon Atk +100% against Bleeding enemies

Range

Carrot_Whip.gif Carrot Whip

  • Adds a 1% chance of autocasting Increase AGI on the user with attacks
  • Increase AGI level increases with the refine level of the weapon
  • Adds a 3% chance of autocasting Increase AGI on the user with attacks
  • Increase AGI level increases with the refine level of the weapon
  • Pierces 5% of target's Def for each refine level

Range

Chemeti.gif Chemeti

  • Crit +5
  • Flee +10
  • Perfect Dodge +2
  • Crit +25
  • Flee +50
  • Perfect Dodge +10
  • Melee damage taken -10%

Range

Electric_Eel.gif Electric Eel

  • Atk 110
  • INT +2
  • AGI +2
  • Adds a 2% chance of autocasting Lv3 Jupitel Thunder and Arrow Vulcan with attacks
  • The skill level of Arrow Vulcan depends on the refine level of the weapon
  • Atk 115
  • Matk 115
  • INT +2
  • AGI +2
  • Autocasts Lv3 Jupitel Thunder on the target when using Sling Arrow
  • Autocasts Lv5 Jupitel Thunder on the target when using Arrow Vulcan

Range

Sea_Witch’s_Foo.gif Sea Witch's Foot

  • Atk 110
  • Regains 5 SP when a monster is killed by a short-ranged attack
  • Adds a 5% chance of autocasting Lv3 Frost Nova when receiving a physical attack
  • Adds a 10% chance of inflicting Silence on enemies in 11x11 cells area with attacks
  • Atk 130
  • Matk 130
  • Regains 5 SP when a monster is killed by a short-ranged attack
  • Adds a 15% chance of autocasting Lv7 Frost Nova when receiving a physical attack
  • Adds a 10% chance of inflicting Silence on enemies in 11x11 cells area with attacks
  • Adds a 15% chance of autocasting Lv7 Frost Nova with attacks
  • Aspd +2 if base INT is 70 or higher
  • Grants Double Attack Lv5

Range

Lariat_Whip.gif Lariat Whip

  • DEX +5
  • AGI +1
  • DEX +5
  • AGI +5
  • Melee damage +2% for each base DEX
  • Long range damage taken -1% for every 9 points of base AGI

Range

Rapture_Rose.gif Rapture Rose

  • Adds a 50% chance of inflicting Poison status on the enemy with attacks
  • Adds a 50% chance of inflicting Poison status on the enemy with attacks
  • Weapon Atk +100% against Poisoned enemies
  • Atk +50 against Large and Medium targets

Range

Skipping_Rope.gif Skipping Rope

  • Crit +20
  • Crit +20
  • Critical damage +10% for each refine level

Range

Stem_of_Nepenthes.gif Stem of Nepenthes

  • INT +2
  • Adds a 10% chance of inflicting Freeze on the target with Sling Arrow

If refined to +10:

  • Adds an additional 10% chance of inflicting Freeze on the target with Sling Arrow
  • INT +2
  • Adds a 10% chance of inflicting Freeze on the target with Sling Arrow
  • Adds a 10% chance of autocasting Close Confine on the target with Sling Arrow
  • Increases Sling Arrow damage by 1% for every 4 points of base INT

If refined to +7:

  • Adds an additional 10% chance of inflicting Freeze on the target with Sling Arrow

Range

Whip_of_Balance.gif Whip of Balance

  • AGI +2
  • DEX +3
  • Sling Arrow shoves the enemy 2 cells back
  • Arrow Vulcan shoves the enemy 3 cells back
  • AGI +2
  • DEX +3
  • Sling Arrow shoves the enemy 2 cells back
  • Arrow Vulcan shoves the enemy 3 cells back
  • Atk +40 if base STR is 20 or higher

Range

Electric_Wire.gif Electric Wire

  • None
  • Matk 125
  • Enables use of Lightning Bolt Lv7 and Thunder Storm Lv6
  • Adds a 15% chance of autocasting Lightning Bolt Lv7 and Thunder Storm Lv6 with attacks
  • Attack range +1 for every 2 refine levels
  • Aspd +1% for each refine level

Range

Gaia_Whip.gif Gaia Whip

  • None
  • Matk 125
  • Enables use of Earth Spike Lv3 and Heaven’s Drive Lv3
  • Adds a 15% chance of autocasting Earth Spike Lv4 and Heaven’s Drive Lv4 with attacks
  • Attack range +1 for every 2 refine levels
  • Aspd +1% for each refine level

Range

Icicle_Whip.gif Icicle Whip

  • None
  • Matk 125
  • Enables use of Cold Bolt Lv7 and Frost Diver Lv7
  • Adds a 15% chance of autocasting Cold Bolt Lv7 and Frost Diver Lv7 with attacks
  • Attack range +1 for every 2 refine levels
  • Aspd +1% for each refine level

Range

Red_Flame_Whip.gif Red Flame Whip

  • None
  • Matk 125
  • Enables use of Fireball Lv7, Firebolt Lv7 and Fire Wall Lv7
  • Adds a 15% chance of autocasting Fireball Lv7 and Fire Bolt Lv7 with attacks
  • Attack range +1 for every 2 refine levels
  • Aspd +1% for each refine level

Range

Floral_Mic.png Floral Mic

  • Renewal stats
  • Atk 130
  • Matk 115
  • Slot: 2
  • Hit +1 for each Humming skill level
  • Aspd +1% for each Please Don't Forget Me skill level
  • MaxSP +1% for each Service for You skill level
  • Crit +1 for each Fortune's Kiss skill level

Drop from: Jitterbug

Range

 

Huumas.png Shurikens

Item

Original Stats

Enhanced Stats

Random Options

Huuma_Giant_Wheel.gif Huuma Giant Wheel

  • Atk 50
  • Adds a 1% chance of causing Bleeding status on an enemy with attacks
  • Atk 60
  • Adds a 10% chance of causing Bleeding status on an enemy with attacks
  • Weapon Atk against Bleeding enemies +100%
  • Grants Tunnel Drive Lv1

Melee

Huuma_Calm_Mind.gif Huuma Calm Mind

  • Increases damage of Throw Huuma Shuriken by 30%
  • Casting cannot be interrupted
  • No changes

Melee

Huuma_Wing_Shuriken.gif Huuma Wing Shuriken

  • AGI -1
  • DEX -2
  • Matk 135
  • Casts Lightning Jolt Lv2 on the enemy targeted with Throw Huuma Shuriken
  • If Lightning Jolt is mastered, Lv5 will be cast instead

Melee

Huuma_Blaze_Shuriken.gif Huuma Blaze Shuriken

  • Add a 3% chance of autocasting Lv5 Fireball when attacking
  • DEX -2
  • Matk 150
  • Casts Blaze Shield Lv3 on the character when using Throw Huuma Shuriken
  • If Blaze Shield is mastered, Lv10 will be cast instead

Melee

Huuma_thunderstorm.png Huuma Thunderstorm

  • Renewal stats
  • Atk 130
  • Matk 110
  • Slots: 2
  • Weapon Lv: 3
  • Each attack or physical skill has a 5% chance to activate Cyclone for 4 seconds which grants:
  1. Critical damage +50%
  2. Mdef +30
  3. Restores 100 HP with each enemy slain

Drop from: Yellow Pitaya

Melee

 

Guns.png Guns

Item

Original Stats

Enhanced Stats

Random Options

Revolvers

Six_Shooter.gif Six Shooter

  • Hit -10
  • Hit -10
  • Grants Triple Attack skill with a level equal to [Weapon Refine Level / 2]
  • Aspd +2 if Single Action is learned at level 10

Range

Crimson_Bolt.gif Crimson Bolt

  • Hit -10
  • Hit -10

If Bull's Eye is learned:

  • Adds a 15% chance of autocasting Bull's Eye with attacks or when using Rapid Shower

Range

Garrison.gif Garrison

  • Hit -10
  • Hit -10
  • Desperado damage +2% for each refine level

Range

Gold_Lux.gif Gold Lux

  • Atk 20
  • Hit -10
  • Adds a 10% chance of autocasting learned level of Flip Coin with attacks
  • Atk 20
  • Hit -10
  • Adds a 15% chance of autocasting learned level of Flip Coin with attacks
  • Atk and Matk +8 for each refine level

Range

Wasteland_Outlaw.gif Wasteland's Outlaw

  • Hit +1 for every 10 points of base AGI
  • Aspd +1% for every 14 points of base AGI
  • Hit +1 for every 5 points of base AGI
  • Aspd +1% for every 9 points of base AGI

Range

Rifles

Branch.gif Branch

  • None
  • Aspd +10% if Single Action is learned at level 10
  • Long range damage +10% if Snake's Eye learned at level 10
  • Casting time -1% for each refine level

Range

Cyclone.gif Cyclone

  • Hit +10
  • Crit +10
  • Hit +10
  • Crit +10
  • Adds a 3% chance of causing Bleeding on enemies with attacks for each refine level
  • Weapon Atk +50% against Bleeding enemies

Range

Dusk.gif Dusk

  • Hit +10
  • Crit +10
  • Hit +10
  • Crit +10
  • Critical damage +1% for every 5 points of Crit
  • Long range damage taken -1% for every 5 points of base LUK
  • Enables use of Cloaking Lv3 if refined to +9 or higher

Range

Lever_Action_Rifle.gif Lever Action Rifle

  • Hit +20
  • Crit +50
  • Aspd -5%
  • No changes

Range

Jungle_Carbine.gif Jungle Carbine

  • Crit +4
  • Aspd +10%
  • Hit -1 for every 3 points of base DEX
  • Crit +4
  • Aspd +10%
  • Hit -1 for every 3 points of base DEX
  • Enables use of Camouflage Lv5

Range

Long_Barrel.gif Long Barrel

  • Crit +20
  • Aspd -3%
  • Adds a 2% chance of autocasting Lv5 Tracking when attacking
  • Crit +20
  • Aspd -3%
  • Adds a 15% chance of autocasting learned level of Tracking when attacking
  • Tracking casting speed -20%
  • Tracking damage +2% for each refine level

Range

Shotguns

Rolling_Stone.gif Rolling Stone

  • Deals damage in 3x3 area around a target with normal attacks
  • Deals damage in 3x3 area around a target with normal attacks
  • Dust damage +5% for each refine level

Range

Black_Rose.gif Black Rose

  • Deals damage in 3x3 area around a target with normal attacks
  • Deals damage in 3x3 area around a target with normal attacks
  • Long range damage +6% if refined to +9 or higher

Range

Thunder_P.gif Thunder P

  • 80
  • Deals damage in 3x3 area around a target with normal attacks
  • Hit -5
  • Aspd +20%
  • Atk 105
  • Deals damage in 5x5 area around a target with normal attacks
  • Hit -5
  • Aspd +20%
  • Aspd +1 for each refine level
  • After cast delay -20%

Range

Gate_Keeper.gif Gate Keeper

  • Deals damage in 3x3 area around a target with normal attacks
  • Adds a 5% chance of autocasting Lv6 Spread Attack when attacking
  • AGI +2
  • Deals damage in 3x3 area around a target with normal attacks
  • Adds a 10% chance of autocasting learned level of Spread Attack when attacking
  • A chance of autocasting increases by 7% for each refine level
  • Spread Attack damage +1.5% for each refine level

Range

Gate_Keeper-DD.gif Gate Keeper-DD

  • Deals damage in 3x3 area around a target with normal attacks
  • Adds a 5% chance of autocasting Lv6 Spread Attack when attacking
  • Def +1
  • Additional Def +1 for each refine level
  • DEX +2
  • Deals damage in 3x3 area around a target with normal attacks
  • Adds a 10% chance of autocasting learned level of Spread Attack when attacking
  • A chance of autocasting increases by 7% for each refine level
  • Spread Attack damage +1% for each refine level
  • Long range damage taken -1.5% for each refine level
  • Def +10 for each refine level

Range

Gatling Guns

Drifter.gif Drifter

  • None
  • If Triple Action is learned, adds a 15% chance of autocating Triple Action with attacks

Range

Butcher.gif Butcher

  • Crit +10 against Brute monsters
  • Crit +10
  • Critical damage +2% for each refine level

Range

Tempest.png Tempest

  • Renewal stats
  • Atk 57
  • Slots: 2
  • Weapon Lv: 3
  • Each normal attack has a 5% chance to activate Tempest for 4 seconds which grants:
  1. Aspd +3
  2. Flee +50
  3. All damage taken -15%

Drop from: Violet Pitaya

Range

Grenade Launchers

Destroyer.gif Destroyer

  • Adds a 2% chance of destroying enemy's armor with attacks
  • Adds a 3% chance of destroying enemy's armor with attacks
  • Pierces 2% of target's Def for each refine level

Range

Inferno.gif Inferno

  • None
  • Reduces Fire damage taken by 15%
  • Mdef +15

Range

Dragon_maw.png Dragon Maw

  • Renewal stats
  • Atk 235
  • Slots: 1
  • Weapon Lv: 3
  • MaxSP +2% for each refine level
  • Natural SP Recovery +2% for each refine level
  • Enables use of Dragon Breath skill which level is equal to [(Spread Shot Lv + Ground Drift Lv) / 2]

Dragon Breath deals [(Caster's Current HP / 50 + Caster's Current SP / 4) × (SkillLv × BaseLv ÷ 100) × 0.9] damage

Dragon Breath damage type is Fire-elemental Long-range Physical, so it can be reduced by terget's Def and resistance

Atk does not affect skill damage, but Long-range damage modifiers (Archer Skeleton Card etc) does

Drop from: Boss Meow

Range