Forging System

Overview
Forging System proved to the best in combination with Random Options System. The endless min-max pursuit ensures the movement of the economy, the constant processing and withdrawal of crafting materials and a lively interest in the result of crafting. But like almost all game activities, the Forgin System was created a long time ago and has not changed much since then. We have changed the amount of ingredients needed to create some weapons to match the difficulty of crafting them. And also have added new recipes, the list of which will expand with next updates.
Success Rates
Smith Skill Level
| Level | Success Rate |
|---|---|
| 1 | 10% |
| 2 | 20% |
| 3 | 30% |
Anvils
| Anvil | Success Bonus |
|---|---|
Anvil | 0% |
Oridecon Anvil | +3% |
Golden Anvil | +5% |
Emperium Anvil | +10% |
Weapon Level
| Level |
|---|
| 1 |
| 2 |
| 3 |
- Success Rate is decided by Forging equipment, Forging Skills, DEX, LUK and Character’s Job Level.
- Forging Equipment includes
Anvil,
Oridecon Anvil,
Golden Anvil,
Emperium Anvil,
Iron Hammer,
Golden Hammer and
Oridecon Hammer.- Hammers are used to begin the forging process.
Iron Hammers are used to forge Level 1 Weapons,
Golden Hammers are used to forge Level 2 Weapons and
Oridecon Hammers are used to forge Level 3 Weapons. - Anvils are kept in the main inventory and increase Success Rate.
- Hammers are used to begin the forging process.
- In addition to the Success Rate from the
Smith [Weapon] skill,
Weaponry Research and
Oridecon Research also affect the Success Rates of forging different weapons as well as which weapons are available to forge. - Each point of DEX and LUK is believed to add 0.1% chance to successfully forging a weapon. For example, a Blacksmith with DEX 39 and LUK 11 would gain an additional 5% chance to forge a weapon, after taking other factors into account.
- Each Job Level is believed to add 0.2% to the overall Success Rate.
- Using forging slots decreases the success rate of the forge attempt. An
Elemental stone takes off 20% and each
Star Crumb takes off 15%. - Each
Star Crumb increases Mastery Atk by 5, 10 and 30 respectively for Physical weapons and Matk by 5, 10 and 30 respectively for Magical weapons. - Weapons forged by a Top 1~10 Blacksmith no longer grants +10 Mastery damage.
Ranking
Blacksmiths receive Rank points for Forging Level 3 Weapons and for refining forged weapon to +10:
- Rank Point +1: For upgrading a Level 1 weapon that you have forged to +10.
- Rank Point +10: For successfully creating a Level 3+ weapon that contains 3 stones (either 2 Star Crumbs and an Elemental Stone, or 3 Star Crumbs).
- Rank Point +25: For upgrading a Level 2 weapon that you have forged to +10.
- Rank Point +1000: For upgrading a Level 3 weapon that you have forged to +10.
Emperium Hammer
A new item has appeared in the game —
Emperium Hammer, which allows to disassemble a forged item and return 40 ~ 60% of the materials spent on its creation (except
Star Crumbs and
Elemental Stones).
Random Options
Forged Weapons have their own Random Options Group. Thus, weapons forged by Blacksmiths without rank have 2 Random Options. Top 6-10 Blacksmiths create weapons with 3 Random Options. And from under the hammer of real masters from the Top 1-5 comes a weapon with 4 Random Options.
Recipe Tables
Daggers
Smith Dagger |
|---|
| Item |
Knife |
Cutter |
Main Gauche |
Dirk |
Dagger |
Stiletto |
Gladius |
Damascus |
Asura |
Jitte |
Murasame |
Hakujin |
Khukri |
Swords
Smith Sword |
|---|
| Item |
Sword |
Falchion |
Blade |
Rapier |
Scimitar |
Ring Pommel Saber |
Saber |
Haedonggum |
Tsurugi |
Flamberge |
Two-handed Swords
Smith Two-handed Sword |
|---|
| Item |
Katana |
Slayer |
Bastard Sword |
Two-Handed Sword |
Broad Sword |
Claymore |
Axes and Shurikens
Smith Axe |
|---|
| Item |
Axe |
Battle Axe |
Hammer |
Buster |
Two-Handed Axe |
Huuma Giant Wheel |
Huuma Calm Mind |
Maces and Staves
Smith Mace and Staff |
|---|
| Item |
Club |
Mace |
Smasher |
Flail |
Chain |
Morning Star |
Sword Mace |
Stunner |
Rod |
Wand |
Staff |
Arc Wand |
Wand of Occult |
Hypnotist Staff |
Soul Staff |
Knuckles and Katars
Smith Knuckle, Katar and Shuriken |
|---|
| Item |
Waghnak |
Knuckle Duster |
Studded Knuckle |
Fist |
Claw |
Finger |
Jur |
Katar |
Jamadhar |
Spears
Smith Spear |
|---|
| Item |
Javelin |
Spear |
Pike |
Guisarme |
Glaive |
Partizan |
Trident |
Halberd |
Lance |
Bows, Guns and Instruments
| Smith Bow, Gun and Instrument |
|---|
| Item |
Bow |
Composite Bow |
Great Bow |
Crossbow |
Arbalest |
Gakkung |
Hunter Bow |
Violin |
Mandolin |
Lute |
Harp |
Gumoongoh |
Guitar |
Rope |
Line |
Wire |
Tail Whip |
Whip |
Rante Whip |
Six Shooter |
Crimson Bolt |
Garrison |
Branch |
Cyclone |
Dusk |
Rolling Stone |
Black Rose |
Thunder P |
Drifter |
Butcher |
Destroyer |
Write Book
Sages and Professors can write
War and
Magic Books. Created War Books have Physical Random Options Group, and created Magic Books have Magical Random Options Groups. To reroll Magic Random Options you can use Abrasive Stones sold by Bertholdo from the Mercenary Guild. Physical Random Options on Book-type items can be rerolled with special materials also sold by Bertholdo, like:
Cover Polish,
Kapron Thread,
Anti-aging Aerosol and
Duster.
The book writing process is somewhat different from a weapon forging provided by Blacksmiths:
- Books written by Sages and Professors will always have 4 Random Options, as if they were created by a Blacksmith from Top 1-5.
- Creating books, the character will not receive rating points.
- The successful creation chance is affected by DEX, LUK and INT equally, because Sage does not use Anvil (and anvils do not increase the chance of creation).
- To create an item in the character’s inventory must be (won’t taken away):
Illusion Flower
Old Magic Book
Forbidden Red Candle
Soft Feather
- Each creation try regardless of an item or success requires:
- 1x
Bookclip in Memory - 10 x
Sandpaper - 10 x
Squid Ink - 30 x
Worn Out Page
| Write War or Magic Book |
|---|
| Item |
Book |
Bible |
Tablet |
Girl’s Diary |
Sage’s Diary |
Encyclopedia |
Knife
Cutter
Main Gauche
Dirk
Dagger
Stiletto
Gladius
Damascus
Asura
Jitte
Murasame
Hakujin
Khukri
Smith Sword
Sword
Falchion
Blade
Rapier
Scimitar
Ring Pommel Saber
Saber
Haedonggum
Tsurugi
Flamberge
Smith Two-handed Sword
Katana
Slayer
Bastard Sword
Two-Handed Sword
Broad Sword
Claymore
Smith Axe
Axe
Battle Axe
Hammer
Buster
Two-Handed Axe
Huuma Giant Wheel
Huuma Calm Mind
Smith Mace and Staff
Club
Mace
Smasher
Flail
Chain
Morning Star
Sword Mace
Stunner
Rod
Wand
Staff
Arc Wand
Wand of Occult
Hypnotist Staff
Soul Staff
Smith Knuckle, Katar and Shuriken
Waghnak
Knuckle Duster
Studded Knuckle
Fist
Claw
Finger
Jur
Katar
Jamadhar
Smith Spear
Javelin
Spear
Pike
Guisarme
Glaive
Partizan
Trident
Halberd
Lance
Bow
Composite Bow
Great Bow
Crossbow
Arbalest
Gakkung
Hunter Bow
Violin
Mandolin
Lute
Harp
Gumoongoh
Guitar
Rope
Line
Wire
Tail Whip
Whip
Rante Whip
Six Shooter
Crimson Bolt
Garrison
Branch
Cyclone
Dusk
Rolling Stone
Black Rose
Thunder P
Drifter
Butcher
Destroyer
Book
Bible
Tablet
Girl’s Diary
Sage’s Diary
Encyclopedia