Forging System

Forging System

Forging.jpg

Overview

Forging System proved to the best in combination with Random Options System. The endless min-max pursuit ensures the movement of the economy, the constant processing and withdrawal of crafting materials and a lively interest in the result of crafting. But like almost all game activities, the Forgin System was created a long time ago and has not changed much since then. We have changed the amount of ingredients needed to create some weapons to match the difficulty of crafting them. And also have added new recipes, the list of which will expand with next updates.

 

Success Rates

Smith Skill Level

LevelSuccess Rate
110%
220%
330%

Anvils

AnvilSuccess Bonus
Anvil.gif Anvil0%
Oridecon\_Anvil.gif Oridecon Anvil+3%
Golden\_Anvil.gif Golden Anvil+5%
Emperium\_Anvil.gif Emperium Anvil+10%

Weapon Level

Level
1
2
3
  • Success Rate is decided by Forging equipment, Forging Skills, DEX, LUK and Character’s Job Level.
  • Forging Equipment includes Anvil.gifAnvil, Oridecon\_Anvil.gifOridecon Anvil, Golden\_Anvil.gifGolden Anvil, Emperium\_Anvil.gifEmperium Anvil, Iron\_Hammer.gifIron Hammer, Golden\_Hammer.gifGolden Hammer and Oridecon\_Hammer.gifOridecon Hammer.
    • Hammers are used to begin the forging process. Iron\_Hammer.gifIron Hammers are used to forge Level 1 Weapons, Golden\_Hammer.gifGolden Hammers are used to forge Level 2 Weapons and Oridecon\_Hammer.gifOridecon Hammers are used to forge Level 3 Weapons.
    • Anvils are kept in the main inventory and increase Success Rate.
  • In addition to the Success Rate from the Smith\_Dagger.pngSmith [Weapon] skill, Weaponry\_Research.pngWeaponry Research and Oridecon\_Research.pngOridecon Research also affect the Success Rates of forging different weapons as well as which weapons are available to forge.
  • Each point of DEX and LUK is believed to add 0.1% chance to successfully forging a weapon. For example, a Blacksmith with DEX 39 and LUK 11 would gain an additional 5% chance to forge a weapon, after taking other factors into account.
  • Each Job Level is believed to add 0.2% to the overall Success Rate.
  • Using forging slots decreases the success rate of the forge attempt. An Mystic\_frozen.gifElemental stone takes off 20% and each Star\_crumb.gifStar Crumb takes off 15%.
  • Each Star\_crumb.gifStar Crumb increases Mastery Atk by 5, 10 and 30 respectively for Physical weapons and Matk by 5, 10 and 30 respectively for Magical weapons.
  • Weapons forged by a Top 1~10 Blacksmith no longer grants +10 Mastery damage.

 

Ranking

Blacksmiths receive Rank points for Forging Level 3 Weapons and for refining forged weapon to +10:

  • Rank Point +1: For upgrading a Level 1 weapon that you have forged to +10.
  • Rank Point +10: For successfully creating a Level 3+ weapon that contains 3 stones (either 2 Star Crumbs and an Elemental Stone, or 3 Star Crumbs).
  • Rank Point +25: For upgrading a Level 2 weapon that you have forged to +10.
  • Rank Point +1000: For upgrading a Level 3 weapon that you have forged to +10.

 

Emperium Hammer

A new item has appeared in the game — Emperium\_hammer.gifEmperium Hammer, which allows to disassemble a forged item and return 40 ~ 60% of the materials spent on its creation (except Star\_crumb.gifStar Crumbs and Mystic\_frozen.gifElemental Stones).

 

Random Options

Forged Weapons have their own Random Options Group. Thus, weapons forged by Blacksmiths without rank have 2 Random Options. Top 6-10 Blacksmiths create weapons with 3 Random Options. And from under the hammer of real masters from the Top 1-5 comes a weapon with 4 Random Options.

 

Recipe Tables

Daggers

Smith\_Dagger.png Smith Dagger
Item
Knife.gifKnife
Cutter.gifCutter
Main\_Gauche.gifMain Gauche
Dirk.gifDirk
Dagger.gifDagger
Stiletto.gifStiletto
Gladius.gifGladius
Damascus.gifDamascus
Asura.gifAsura
Jitte.gifJitte
Murasame.gifMurasame
Hakujin.gifHakujin
Khukri.gifKhukri

 

Swords

Smith\_Sword.png Smith Sword
Item
Sword.gifSword
Falchion.gifFalchion
Blade.gifBlade
Rapier.gifRapier
Scimitar.gifScimitar
Ring\_Pommel\_Saber.gifRing Pommel Saber
Saber.gifSaber
Haedonggum.gifHaedonggum
Tsurugi.gifTsurugi
Flamberge.gifFlamberge

 

Two-handed Swords

Smith\_Two-handed\_Sword.png Smith Two-handed Sword
Item
Katana.gifKatana
Slayer.gifSlayer
Bastard\_Sword.gifBastard Sword
Two-handed\_Sword.gifTwo-Handed Sword
Broad\_Sword.gifBroad Sword
Claymore.gifClaymore

 

Axes and Shurikens

Smith\_Axe.png Smith Axe
Item
Axe.gifAxe
Battle\_Axe.gifBattle Axe
Hammer.gifHammer
Buster.gifBuster
Two-handed\_Axe.gifTwo-Handed Axe
Huuma\_Giant\_Wheel.gifHuuma Giant Wheel
Huuma\_Calm\_Mind.gifHuuma Calm Mind

 

Maces and Staves

Smith\_Mace.png Smith Mace and Staff
Item
Club.gifClub
Mace.gifMace
Smasher.gifSmasher
Flail.gifFlail
Chain.gifChain
Morning\_Star.gifMorning Star
Sword\_Mace.gifSword Mace
Stunner.gifStunner
Novice\_rod.gifRod
Wand.gifWand
Staff.gifStaff
Arc\_Wand.gifArc Wand
Wand\_of\_Occult.gifWand of Occult
Hypnotist\_Staff.gifHypnotist Staff
Soul\_Staff.gifSoul Staff

 

Knuckles and Katars

Smith\_Knucklebrace.png Smith Knuckle, Katar and Shuriken
Item
Waghnak.gifWaghnak
Knuckle\_Duster.gifKnuckle Duster
Studded\_Knuckles.gifStudded Knuckle
Fist.gifFist
Claw.gifClaw
Finger.gifFinger
Jur.gifJur
Katar.gifKatar
Jamadhar.gifJamadhar

 

Spears

Smith\_Spear.png Smith Spear
Item
Javelin.gifJavelin
Spear.gifSpear
Pike.gifPike
Guisarme.gifGuisarme
Glaive.gifGlaive
Partizan.gifPartizan
Trident.gifTrident
Hallberd.gifHalberd
Lance.gifLance

 

Bows, Guns and Instruments

Smith Bow, Gun and Instrument
Item
Bow.gifBow
Composite\_Bow.gifComposite Bow
Great\_Bow.gifGreat Bow
Crossbow.gifCrossbow
Arbalest.gifArbalest
Gakkung.gifGakkung
Hunter\_Bow.gifHunter Bow
Violin.gifViolin
Mandolin.gifMandolin
Lute.gifLute
Harp.gifHarp
Gumoongoh.gifGumoongoh
Guitar.gifGuitar
Rope.gifRope
Line.gifLine
Wire.gifWire
Tail\_Whip.gifTail Whip
Whip.gifWhip
Rante\_Whip.gifRante Whip
Six\_Shooter.gifSix Shooter
Crimson\_Bolt.gifCrimson Bolt
Garrison.gifGarrison
Branch.gifBranch
Cyclone.gifCyclone
Dusk.gifDusk
Rolling\_Stone.gifRolling Stone
Black\_Rose.gifBlack Rose
Thunder\_P.gifThunder P
Drifter.gifDrifter
Butcher.gifButcher
Destroyer.gifDestroyer

 

Write Book

Sages and Professors can write Write\_war\_book.png War and Write\_magic\_book.png Magic Books. Created War Books have Physical Random Options Group, and created Magic Books have Magical Random Options Groups. To reroll Magic Random Options you can use Abrasive Stones sold by Bertholdo from the Mercenary Guild. Physical Random Options on Book-type items can be rerolled with special materials also sold by Bertholdo, like: Cover\_polish.pngCover Polish, Kapron\_thread.pngKapron Thread, Anti-aging\_aerosol.pngAnti-aging Aerosol and Duster.pngDuster.

The book writing process is somewhat different from a weapon forging provided by Blacksmiths:

  • Books written by Sages and Professors will always have 4 Random Options, as if they were created by a Blacksmith from Top 1-5.
  • Creating books, the character will not receive rating points.
  • The successful creation chance is affected by DEX, LUK and INT equally, because Sage does not use Anvil (and anvils do not increase the chance of creation).
  • To create an item in the character’s inventory must be (won’t taken away):
  1. Illusion\_Flower.gifIllusion Flower
  2. Old\_Magicbook.gifOld Magic Book
  3. Forbidden\_Red\_Candle.gifForbidden Red Candle
  4. Soft\_Feather.gifSoft Feather
  • Each creation try regardless of an item or success requires:
  1. 1xBookclip\_in\_Memory.gifBookclip in Memory
  2. 10 x Sandpaper.gifSandpaper
  3. 10 xSquid\_Ink.gifSquid Ink
  4. 30 x Worn\_Out\_Page.gifWorn Out Page

 

Write War or Magic Book
Item
Book.gifBook
Bible.gifBible
Tablet.gifTablet
Girls\_Diary.gifGirl’s Diary
Sages\_Diary.gifSage’s Diary
Encyclopedia.gifEncyclopedia